Home News Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

Author : Ethan Update : Feb 27,2025

Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The initial advanced access period garnered mixed Steam reviews, prompting Firaxis to tackle several key issues.

Community feedback largely centered on the user interface (UI), limited map variety, and a perceived absence of expected features. Take-Two CEO Strauss Zelnick, while acknowledging negative press and player reviews in an IGN interview, expressed confidence in the game's long-term appeal to the established Civilization fanbase, deeming its early performance "very encouraging."

Now available to all players, patch 1.0.1 (referred to as Patch 2 on Steam) focuses on improvements based on advanced access feedback and is the first in a series of planned updates. Importantly, cross-play multiplayer has been temporarily disabled on PC to streamline patch deployment. This change affects only cross-platform play between PC and console players; console-to-console and PC-to-PC multiplayer remain unaffected.

Civilization 7 Patch 1.0.1 (Patch 2) Patch Notes (PC/Mac/Linux/Steam Deck):

Gameplay:

  • Addressed an issue causing shortened Ages in Epic and Marathon speed games.
  • City-States now transition to Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in the Exploration and Modern Ages.
  • Resolved inconsistencies in naval combat: Naval units now use correct combat strength values, receive reciprocal damage, and move consistently to attacked tiles after combat.
  • Completing a Legacy Path milestone no longer grants Modern Age progress, allowing more time for victory completion.
  • Towns automatically revert to growth focus if their chosen focus becomes ineligible (e.g., population decrease).
  • The Future Civic is now repeatable in all Ages, with increased costs for repeated selection.
  • Fixed an issue where excessive growth bonuses resulted in negative food requirements.
  • Improved rail network reliability for settlements connected over water via ports, provided the capital has a port or rail connection to a settlement with a port.
  • Enhanced Loyalty Crisis management in the Antiquity Age, allowing Villa purchases in towns during the crisis.

AI:

  • Reduced AI offers of high-value cities during peace deals.
  • Decreased AI war declarations at the start of the Modern Age.
  • Improved AI consideration of Ideology before war declarations or peace offers.
  • Adjusted AI war and peace desires based on ideological alignment.

Camera:

  • Resolved a native-resolution issue causing camera focus on the map's lower end when clicking the minimap.

UI:

  • Temporarily replaced the Simplified Chinese font with the Civilization VI font.
  • Fixed issues with the Settlement menu, yield icons on converted towns, cut-off text on the Global Yields Breakdown screen, and missing notifications for completed espionage actions.
  • City projects are no longer incorrectly displayed as purchasable.
  • The current religion is now displayed first in belief picker tabs.
  • Resolved issues with lingering District health bars and missing Leader portraits after relationship changes.
  • Improved alignment of Leader names and portraits on the Age Summary and Victories Rankings Overview screen.
  • Fixed a background color issue in the Player Customize tab.
  • Improved spacing of Civ descriptions, unique units, and building icons on the loading screen.

For further assistance conquering the world in Civ 7, explore our guides covering victory strategies, key changes for Civ 6 players, common mistakes to avoid, map types, and difficulty settings.