ニュース ウィッチャー3でのオープンワールドのストーリーテリングに対するCDPRの勝利:舞台裏

ウィッチャー3でのオープンワールドのストーリーテリングに対するCDPRの勝利:舞台裏

著者 : Zoey アップデート : May 17,2025

明らかなインタビューで、ウィッチャー3の元リードクエストデザイナーであるマテウス・トマスキエヴィッチは、CD Projekt Red(CDPR)が、オープンワールドゲーム環境に壮大な物語を統合することの実現可能性について疑問を抱いていることを明らかにしました。この懸念は、ウィッチャー2で見られるような線形RPGの典型的な広大なストーリーテリングが、オープンワールドの設定にシームレスに翻訳されない可能性があるという恐怖から生じました。

ウィッチャー3の舞台裏3:CDPRがオープンワールドの物語の課題をどのように克服したか画像:SteamCommunity.com

「私たちがやったことを試してみようとしたゲームはほとんどありません。通常は、ウィッチャー2などの廊下のような構造を持つ線形RPGのために予約されており、オープンワールドの体験に合わせて適応させます」

これらの最初の留保にもかかわらず、CDPRの開発チームは挑戦を大胆に受け入れ、最終的にウィッチャー3を作成しました。これは、ゲーム史上最も称賛されているRPGの1つとして称賛されたタイトルです。 Tomaszkiewiczは現在、Rebel Wolvesのチームの先頭に立っており、今後のプロジェクトであるThe Blood of Dawnwalkerに取り組んでいます。暗いファンタジーのひねりを加えた別の中世東ヨーロッパに設定されたこの新しいゲームは、吸血鬼中心の物語に焦点を当てています。

Blood of Dawnwalkerは現在、PC、PlayStation 5、およびXboxシリーズプラットフォームの開発中です。公式のリリース日は設定されていませんが、熱心なファンはこの夏のゲームプレイの公開を楽しみにしています。

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Two Embers – Part 1 By [Your Name] The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name. She awoke beneath a sky split in two. One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse. She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes. Only the ember. And the dream. “When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.” She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars. “You’re not real,” she said, voice cracked from disuse. But the reflection smiled. And spoke. “I am you. I am what was lost. I am what was never meant to be found.” She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion. Her hand trembled as she touched the stone. A vision tore through her: A war not of swords, but of light. Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child. She gasped. And the ember screamed. From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence. She turned to flee—then stopped. Because behind her, in the west, a new light rose. Not silver. Not gold. Blue. And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm. “Eira,” he said, voice like wind over graves. “You’ve come at last.” She stepped back. “Who are you?” He looked at her, and for the first time, his face cracked—just slightly. “I was your father,” he said. “And I thought I’d buried you with the world.” The ground trembled. The sky split again. And from the ember in her hand, a voice rose—not hers, not his. “The first ember dies. The second awakens. The war begins.” To Be Continued in Part 2: "The Blood of the Twin Suns" 読む