Hogar Noticias El triunfo de CDPR sobre la narración de historias del mundo abierto en The Witcher 3: detrás de escena

El triunfo de CDPR sobre la narración de historias del mundo abierto en The Witcher 3: detrás de escena

Autor : Zoey Actualizar : May 17,2025

En una entrevista reveladora, Mateusz Tomaszkiewicz, el ex diseñador principal de Quest de The Witcher 3 , reveló que CD Projekt Red (CDPR) albergaba dudas sobre la viabilidad de integrar una gran narrativa dentro de un entorno de juego de mundo abierto. Esta preocupación surgió del temor de que la narración expansiva típica de los juegos de rol lineales, como los vistos en el Witcher 2 , podría no traducirse a la perfección en un entorno del mundo abierto.

Detrás de escena de The Witcher 3: Cómo CDPR superó los desafíos narrativos del mundo abierto Imagen: SteamCommunity.com

"Pocos juegos se han atrevido a intentar lo que hicimos: combinar técnicas expansivas de narración de historias, generalmente reservadas para juegos de rol lineales con estructuras similares a corredores, como el Witcher 2 , y adaptándolas para que se ajusten a una experiencia del mundo abierto", dijo Mateusz Tomaszkiewicz.

A pesar de estas reservas iniciales, el equipo de desarrollo de CDPR adoptó audazmente el desafío, elaborando en última instancia el Witcher 3 , un título que desde entonces ha sido aclamado como uno de los juegos de rol más aclamados en la historia de los juegos. Tomaszkiewicz ahora encabeza el equipo de Rebel Wolves, trabajando en su próximo proyecto, The Blood of Dawnwalker . Ambientada en un giro medieval alternativo del este con un toque de fantasía oscura, este nuevo juego se centra en una narración centrada en vampiros.

The Blood of Dawnwalker está actualmente en desarrollo para las plataformas PC, PlayStation 5 y Xbox Series. Si bien no se ha establecido una fecha de lanzamiento oficial, los fanáticos ansiosos pueden esperar una revelación de juego este verano.

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