ভালভ ডেডলক ডেভেলপমেন্ট স্ট্র্যাটেজিতে বড় পরিবর্তন ঘোষণা করেছে
Deadlock, Valve's MOBA-shooter, has seen a significant player decline, with peak online counts now hovering around 18,000-20,000, a far cry from its initial peak exceeding 170,000. In response to this, Valve has announced a strategic shift in its development approach.
Image: discord.gg
Previously adhering to a bi-weekly update schedule, Valve acknowledges that this rapid release cycle hindered the proper implementation and testing of changes. The new strategy will involve less frequent, but more substantial updates, with no fixed release timeline. Regular hotfixes will still be deployed as needed. This adjusted pace, according to developers, will allow for more thorough development and testing, ultimately leading to a higher quality product.
While the player count drop is notable, it's important to remember Deadlock remains in early access with no official release date. The game's future isn't necessarily jeopardized; Valve's focus is on long-term development and creating a satisfying player experience. This measured approach mirrors the evolution of Dota 2's development cycle. The potential impact of Valve's concurrent Half-Life project on Deadlock's release timeline remains to be seen. The overall message is one of patient, quality-focused development, prioritizing a polished final product over rapid iteration.