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Grand Theft Auto 3 Dev Reveals Origin of Iconic Feature

Author : Savannah Update : Jan 24,2025

Grand Theft Auto 3 Dev Reveals Origin of Iconic Feature

Grand Theft Auto 3's Cinematic Camera Angle: A Train Ride's Unexpected Legacy

The iconic cinematic camera angle, a staple of the Grand Theft Auto series since Grand Theft Auto 3, had an unexpectedly humble beginning: a "boring" train ride. Former Rockstar Games developer Obbe Vermeij, who worked on several pivotal GTA titles including GTA 3, Vice City, San Andreas, and GTA 4, recently shared the story behind this now-famous feature.

Vermeij's initial design for GTA 3's train rides was deemed monotonous. His attempts to allow players to skip the journey proved infeasible due to potential streaming issues. Instead, he implemented a dynamic camera system that shifted between various viewpoints along the train tracks, enhancing the otherwise dull experience. This innovative solution unexpectedly caught the attention of fellow developers, who, upon seeing its potential, suggested adapting it for vehicle travel. The result? The instantly recognizable cinematic camera angle that revolutionized the series' gameplay.

Interestingly, this camera angle remained largely untouched in Grand Theft Auto: Vice City. However, it received a significant overhaul in Grand Theft Auto: San Andreas by a different Rockstar team member. A fan even undertook the task of removing the cinematic camera from GTA 3's code, highlighting the stark difference. Vermeij confirmed that the original train ride without the dynamic camera would have resembled a standard, overhead car perspective.

Vermeij's recent contributions to GTA lore also include verifying details from a significant data leak in December 2023. This leak revealed early plans for an online mode in GTA 3, including character creation and online missions. Vermeij confirmed his involvement in developing a rudimentary deathmatch mode for the game, although it was ultimately scrapped due to requiring extensive further development.