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Gamers are \"Less Accepting\" of Buggy Releases, Publisher Learns

Author : Ava Update : Jan 30,2025

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Paradox Interactive Shifts Strategy After Game Development Setbacks

Following the cancellation of Life By You and the troubled launch of Cities: Skylines 2, Paradox Interactive has outlined its revised approach to game development. The company acknowledges a shift in player expectations and is adapting its strategies accordingly.

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Higher Expectations, Less Tolerance for Bugs

Paradox Interactive's CEO, Mattias Lilja, and CCO, Henrik Fahraeus, discussed the evolving player landscape. They noted increased player expectations and a decreased tolerance for post-launch bug fixes. The disastrous launch of Cities: Skylines 2 highlighted this shift, prompting a more rigorous approach to quality assurance. The company now emphasizes earlier player access and feedback to prevent similar issues. Fahraeus stated the importance of "a larger degree of openness with players" before release.

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Delays and Cancellations: Learning from Mistakes

The indefinite delay of Prison Architect 2 exemplifies this new approach. While acknowledging positive gameplay, Lilja cited technical difficulties as the reason for the delay, emphasizing the need to deliver a high-quality, stable product. He differentiated this from the Life By You cancellation, attributing the latter to an inability to maintain the desired development pace and unforeseen challenges. Lilja admitted that some problems were "harder to fix than we thought," highlighting the importance of thorough peer reviews and user testing.

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The Competitive Landscape and Player Retention

Lilja highlighted the competitive nature of the gaming market, where players are quicker to abandon games, particularly those with significant issues. This trend, he noted, has intensified in recent years. The negative reception to Cities: Skylines 2 led to a public apology, a "fan feedback summit," and a delay of the game's first DLC. The Life By You cancellation underscored the company's commitment to meeting its own high standards and those of its player base. Lilja acknowledged that some challenges were underestimated, taking full responsibility for these shortcomings.