ニュース Bloodborneは、ほぼ安定した60 fpsでPCでエミュレートできます

Bloodborneは、ほぼ安定した60 fpsでPCでエミュレートできます

著者 : Lucy アップデート : Mar 21,2025

Bloodborneは、ほぼ安定した60 fpsでPCでエミュレートできます

Digital FoundryのThomas Morganは最近、Shadps4エミュレーターのペースをBloodborneに置き、そのパフォーマンスとコミュニティが作成したMODの影響を評価しました。彼のテストでは、RaphaelThegreatのカスタムブランチに基づいて、Diegolix29によるShadps4ビルド0.5.1を使用して、いくつかのビルドを実験した後、彼のAMD Ryzen 7 5700XおよびGeForce RTX 4080システムで優れたパフォーマンスを選択しました。

モーガンは、頂点爆発修正modをインストールすることを強くお勧めします。これにより、試合前のキャラクターフェイスのカスタマイズが無効になりますが、視覚的なアーティファクトの注意散漫を効果的に排除します。他のmodは必要ありません。エミュレータ自体には、60FPSサポート、最大4Kまでの解像度スケーリング、クロマティック異常などの強化を管理するための包括的なメニューが組み込まれています。

時々スタッターが存在していましたが、ブラッドボーンはモーガンのテストで大部分が安定した60fpsフレームレートを維持しました。 1440pと1800pの解像度での実験は、より鋭いビジュアルを生み出しましたが、パフォーマンスの大幅な低下と頻繁なクラッシュが犠牲になりました。したがって、モーガンは、最適な安定性のために1080p(ネイティブPS4解像度)または1152pに固執することを推奨しています。

モーガンは、Shadps4のBloodborneを実行する能力はエミュレーションの驚くべき偉業であり、技術的な欠陥が残っていることを認めているにもかかわらず、エミュレーターの全体的なパフォーマンスを称賛すると結論付けました。

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Two Embers – Part 1 By [Your Name] The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name. She awoke beneath a sky split in two. One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse. She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes. Only the ember. And the dream. “When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.” She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars. “You’re not real,” she said, voice cracked from disuse. But the reflection smiled. And spoke. “I am you. I am what was lost. I am what was never meant to be found.” She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion. Her hand trembled as she touched the stone. A vision tore through her: A war not of swords, but of light. Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child. She gasped. And the ember screamed. From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence. She turned to flee—then stopped. Because behind her, in the west, a new light rose. Not silver. Not gold. Blue. And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm. “Eira,” he said, voice like wind over graves. “You’ve come at last.” She stepped back. “Who are you?” He looked at her, and for the first time, his face cracked—just slightly. “I was your father,” he said. “And I thought I’d buried you with the world.” The ground trembled. The sky split again. And from the ember in her hand, a voice rose—not hers, not his. “The first ember dies. The second awakens. The war begins.” To Be Continued in Part 2: "The Blood of the Twin Suns" 読む