There will be a dynamic map with changing terrain in Elden Ring Nightreign
In a recent interview, director Junya Ishizaki unveiled exciting details about the upcoming game, *Elden Ring Nightreign*. He shared that the game's map will feature "significant landscape changes in the form of procedurally generated volcanoes, swamps, and forests." This dynamic environment is designed to make the map feel like a "gigantic dungeon," offering fresh exploration opportunities with each playthrough.
We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face. - Junya Ishizaki
This innovative approach not only diversifies gameplay but also encourages players to strategize differently for the final boss battle in each playthrough. By the end of the third in-game day, players must select which boss they will confront, enabling them to prepare thoroughly and explore specific locations that could give them an edge in the upcoming fight.
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Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.' - Junya Ishizaki
Ishizaki clarified that the integration of roguelike elements into *Elden Ring Nightreign* is not merely to "chase the trend," but rather to "compress" the role-playing experience, making the game more dynamic and engaging.
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