Hogar Noticias Capcom aborda las altas especificaciones de PC para Monster Hunter Wilds

Capcom aborda las altas especificaciones de PC para Monster Hunter Wilds

Autor : Evelyn Actualizar : Apr 26,2025

Como la fecha de lanzamiento del 28 de febrero para los enfoques de Monster Hunter Wilds, el desarrollador Capcom ha anunciado esfuerzos para reducir los requisitos de GPU recomendados del juego. Esta noticia fue confirmada por la cuenta oficial de Monster Hunter X/Twitter, que también reveló que Capcom está considerando el lanzamiento de una herramienta de evaluación comparativa de PC independiente.

Actualmente, Capcom recomienda una GPU mínima de una NVIDIA GTX 1660 Super o un AMD Radeon RX 5600 XT para lograr 30 fps a 1080p. Esta configuración implica una resolución interna de 720p, con gráficos aumentados utilizando tecnologías como DLSS o FSR, establecida en la configuración de gráficos "más bajos".

Para aquellos que apuntan a un juego más suave, la configuración recomendada para Monster Hunter Wilds se dirige a 1080p a 60 fps, también utilizando tecnologías de generación de ampliación y ampliación. Las GPU sugeridas incluyen las RTX 2070 Super, RTX 4060 o AMD RX 6700 XT. En particular, solo el RTX 4060 admite la generación de cuadros NVIDIA; Los otros confían en FSR 3, que experimentó artefactos fantasma durante el anterior Monster Hunter Wilds Beta.

Sin embargo, dirigirse a 60 fps con generación de cuadros habilitada podría no ser ideal, ya que Digital Foundry sugiere una línea de base de 40 fps para juegos en tercera persona. Correr el juego a menos de 60 fps con compensación puede conducir a una mayor latencia, afectando la capacidad de respuesta y la sensación táctil del juego.

Durante el Monster Hunter Wilds abre beta, los jugadores con hardware de gama baja, incluidas aquellos con tarjetas de rango medio como el RTX 3060, enfrentaron desafíos. Un problema notable fue un error de bajo lecho que impidió que el juego cargara texturas completamente detalladas para personajes y monstruos.

Monster Hunter Wilds funciona con el motor RE, que hizo su debut con Resident Evil 7 en 2017. Este motor se ha utilizado con éxito en títulos como Devil May Cry 5, Monster Hunter Rise y Street Fighter 6, que ofrece un rendimiento suave en varias plataformas.

Sin embargo, el motor RE ha enfrentado desafíos con juegos más grandes del mundo abierto con más NPC y enemigos, como Dragon's Dogma 2, que experimentó problemas de rendimiento tanto en consolas como en PC. Esto establece un precedente preocupante para Monster Hunter Wilds. Con una versión beta abierta de principios de febrero y un lanzamiento de fines de febrero que se avecina, los esfuerzos de Capcom para reducir los requisitos de GPU podrían ser cruciales para el éxito del juego en PC.

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