Hogar Noticias Assassin's Creed Shadows Movimientos revisados ​​por dos atletas de Parkour

Assassin's Creed Shadows Movimientos revisados ​​por dos atletas de Parkour

Autor : Isabella Actualizar : Mar 22,2025

Assassin’s Creed Shadows Movimientos revisados ​​por dos atletas de Parkour

El realismo Parkour de Assassin's Creed Mirage fue puesto a prueba por dos atletas profesionales de Parkour. Descubra sus ideas sobre la representación del juego de la meticulosa recreación de Japón feudal de Parkour y Ubisoft.

Assassin's Creed Mirage: un cheque de realidad de Parkour

¿Un "crimen de odio" de Parkour?

Assassin’s Creed Shadows Movimientos revisados ​​por dos atletas de Parkour

En un reciente Video de Realidad de Realidad de PC Gamer (15 de marzo), Toby Segar y Benj Cave, del equipo de Parkour del Reino Unido, Storror ofrecieron sus opiniones de expertos sobre Assassin's Creed Mirage's Parkour, comparándolo con entradas anteriores de la serie. Ambos atletas, también creadores del juego de Parkour Storror Parkour Pro, son fanáticos de la franquicia de Assassin's Creed.

Segar destacó una escena en la que el protagonista Yasuke usa una técnica de escalada de "rodilla", etiquetándolo como un "crimen de odio contra Parkour". Este movimiento, colocando un peso significativo en la rodilla, se considera poco práctico y potencialmente perjudicial en Parkour de la vida real.

Assassin’s Creed Shadows Movimientos revisados ​​por dos atletas de Parkour

Cave señaló además aspectos poco realistas, como escalar estructuras imposibles y equilibrar sin esfuerzo en repisas estrechas. Hizo hincapié en el marcado contraste entre Parkour en el juego y la disciplina del mundo real, declarando: "En Parkour real, verificas, mides, te preparas, es un proceso mucho más lento y deliberado". La representación del juego de la resistencia aparentemente interminable también generó críticas.

Si bien reconoce la naturaleza ficticia inherente del juego, el compromiso de Ubisoft con Parkour realista es evidente. El director del juego Charles Benoit (entrevista de IGN, enero) citó el refinamiento de Parkour como una razón clave para el lanzamiento retrasado del juego.

Recreando Japón feudal

Assassin’s Creed Shadows Movimientos revisados ​​por dos atletas de Parkour

Más allá del juego, la dedicación de Ubisoft a la precisión histórica brilla a través de la función de "descubrimiento cultural" del juego (sitio web de Ubisoft, 18 de marzo). Como explicó el gerente de comunicaciones editoriales de Ubisoft, Chastity Vicencio, este códice en el juego proporciona información histórica, artística y cultural detallada sobre el período Azuchi-Moomoyama de Japón feudal. Creado con la ayuda de historiadores y con artefactos del museo, esta enciclopedia cuenta con más de 125 entradas en el lanzamiento, superando el alcance de la función "Historia de Bagdad" de AC Mirage.

Assassin’s Creed Shadows Movimientos revisados ​​por dos atletas de Parkour

Sin embargo, darse cuenta de esta visión presentó desafíos significativos (The Guardian Entrevista, 17 de marzo). Los desarrolladores compartieron las complejidades de representar con precisión el Japón feudal, incluidos matices como la forma única en que la luz interactúa con el terreno montañoso de Japón. El productor ejecutivo Marc-Alexis Coté destacó el deseo de larga data dentro de Ubisoft de crear un juego de Creed de Assassin de Japón, señalando la extensa investigación y desarrollo involucrado, incluidos los viajes a Kioto y Osaka. El director creativo Jonathan Dumont enfatizó el compromiso del equipo con la precisión, colaborando con los historiadores y haciendo referencia meticulosamente a las ubicaciones del mundo real.

A pesar de estos obstáculos, la dedicación del equipo ha resultado en una recreación muy detallada de Japón feudal. Coté concluyó: "Las expectativas han sido tan altas en todo momento. Ha sido un desafío".

Assassin's Creed Mirage se lanza el 20 de marzo de 2025, en PlayStation 5, Xbox Series X | S y PC. ¡Estén atentos para más actualizaciones!

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