Black Myth: Wukong Creators Accused of Deception
Game Science's CEO, Yokar-Feng Ji, attributed the absence of a Black Myth: Wukong Xbox Series S version to the console's limited 10GB RAM (with 2GB allocated to the system). This constraint, according to Ji, presents significant optimization challenges, demanding extensive expertise to overcome.
However, this explanation has been met with widespread player skepticism. Many suspect an exclusive deal with Sony is the true reason for the Series S omission, while others accuse the developers of insufficient effort, citing successful Series S ports of graphically demanding titles.
The timing of this revelation also raises questions. If Game Science was aware of the Series S specifications since 2020 (the year of its launch and the game's announcement), why is the issue only now, after years of development, becoming a problem?
Player comments highlight this disbelief:
- "This contradicts prior reports. Game Science announced the Xbox release date at TGA 2023 – surely they knew the Series S specs then?"
- "Lazy developers and a mediocre engine are to blame."
- "I find their explanation unconvincing."
- "Games like Indiana Jones, Starfield, and Hellblade 2 run perfectly on Series S, proving the problem lies with the developers."
- "Just another excuse."
The question of a Black Myth: Wukong release on Xbox Series X|S remains unanswered.
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