Marvel Rivals: Slow Shader Compilation at Launch [ FIX ]
Many Marvel Rivals players are experiencing extended shader compilation times on launch. This guide offers a solution to expedite the process.
Addressing Slow Shader Compilation in Marvel Rivals
Game loading times can vary, especially for online titles. However, Marvel Rivals PC players are reporting significant delays (several minutes) due to shader compilation. Shaders are crucial programs managing lighting and color in 3D environments. Incorrect shader installation can cause various problems. While the issue isn't inherently a user error, a community-discovered workaround exists.
The Solution:
A solution posted on the Marvel Rivals subreddit suggests adjusting Nvidia control panel settings:
- Access your Nvidia Control Panel.
- Navigate to global settings.
- Locate "Shader Cache Size."
- Set this value to a size less than or equal to your VRAM. Note: Options are limited to 5GB, 10GB, and 100GB. Select the closest option to your VRAM capacity.
This method reportedly reduces shader compilation time to mere seconds and resolves "Out of VRAM memory" errors.
While a permanent fix from NetEase is pending, this workaround offers a significant improvement for players experiencing this issue. Until an official patch arrives, this solution is recommended to avoid lengthy loading times.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.
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