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REPO's First Major Update Drops with “Duck Bucket” & “The Museum” Map — Lethal Company Creator Weighs In

Image: REPO’s new Duck Bucket mechanic in action — a strategic shield against the deadly yellow predator.
March 17, 2025 – Semiwork Studios has officially unveiled the details of REPO’s first major post-launch update, introducing a groundbreaking new mechanic: the Duck Bucket — a player-controlled containment unit designed to neutralize the game’s infamous Apex Predator.
Since its February 2025 debut, REPO has exploded onto the PC gaming scene, quickly becoming Steam’s #2 top-selling title — only behind Counter-Strike 2. With over 230,000 simultaneous players, the 6-player cooperative horror experience has drawn massive comparisons to Lethal Company, praised for its tense teamwork, environmental dread, and one unforgettable enemy: the deceptively innocent yellow duck.
Now, in a move that’s delighting fans and streamers alike, REPO’s developers are giving players the tools to finally control the chaos.
🔥 Introducing the Duck Bucket: Strategy Meets Survival

Image: Sneak peek of "The Museum" — a parkour-heavy map with slick, eerie corridors and glowing artifacts.
The centerpiece of the update is the Duck Bucket — a heavy-duty, reinforced container that players can use to trap the Apex Predator mid-charge. Once activated, the bucket seals the duck in place, rendering it harmless for the duration of the round.
This new item solves a long-standing pain point: players constantly fearing accidental triggers, or being forced into endless chases after a startled duck. With the Duck Bucket, teams can now proactively manage threats, turning a once-chaotic encounter into a calculated tactical play.
“We’ve heard from the community loud and clear — the duck is terrifying, but it shouldn’t be uncontrollable,” said Semiwork Studios in a March 15 YouTube announcement. “The Duck Bucket is our answer: a tool that gives players back agency in a game where fear is the main mechanic.”
The update also includes:
- Enhanced character facial animations for better emotional expression during tense moments.
- Improved audio cues and enemy detection feedback.
- Quality-of-life improvements, including faster load times and refined UI for artifact retrieval.
🏛️ New Map: “The Museum” — A Labyrinth of Horror and Parkour
One of the most anticipated additions is “The Museum” — a sprawling, eerie exhibition hall filled with broken statues, flickering lights, and hidden trapdoors.
This new map is designed around vertical parkour, encouraging players to scale walls, leap across chasms, and use rooftops to navigate. To aid coordination, developers have added:
- Clearer extraction zone indicators
- Improved lighting and visual hierarchy
- More defined pathing routes for loot and enemy avoidance
“Every hallway in The Museum feels like it’s watching,” said a developer in a behind-the-scenes video. “We want players to feel like they’re not just running from a duck — they’re running from the entire environment.”
The map is also optimized for public and private lobbies, with new hosting options and a server-based kick function — a feature long requested by the community.
“We’re committed to making REPO a game where the players, not just the devs, shape the experience,” the studio added. “While implementing kick functionality has presented technical hurdles, we’re close — and it’s coming.”
💬 Lethal Company’s Creator Offers Constructive Feedback
In a surprising and warmly received move, Lethal Company creator Zeekerss shared thoughtful feedback on REPO via Twitter/X on March 15.
“REPO delivers fantastic moments when your team maneuvers delicate objects through tight spaces — it’s pure horror gold,” he wrote.
“But here’s a suggestion: increase voice chat range and reduce audio muffling. In those silent corridors, every whisper matters. And for enemy detection — clearer visual/audio signals would help new players learn the pattern. I’m sure you’ve got this planned!”
His comments have since sparked a wave of positive fan reaction, with many calling the exchange a rare example of healthy competition and mutual respect in indie gaming.
📈 The Rising Star of Horror Co-Op
With over 230,000 concurrent players and a growing community of streamers, REPO is no longer just a viral hit — it’s a cultural phenomenon in the horror co-op genre.
Its blend of tense teamwork, unpredictable enemy behavior, and environmental storytelling has cemented it as a modern classic — and now, with the Duck Bucket, The Museum, and player-driven updates on the way, REPO is only getting started.
🛠️ What’s Next?
- Official launch of the Duck Bucket — Patch 1.1, live on March 20.
- “The Museum” map beta test — Open to all players via Steam.
- Server kick functionality — In development; expected in April 2025.
🎮 “The fear isn’t just in the duck. It’s in the silence between breaths. And now, you can finally hold it.”
— Semiwork Studios, REPO Post-Update Teaser
Stay tuned to REPO’s official site and social channels for live gameplay streams, developer Q&As, and more updates on the evolving horror experience.
REPO is now available on Steam — and the hunt has only just begun.
Images: Semiwork Studios / REPO Public Assets
Game: REPO — Developed by Semiwork Studios | PC (Steam) Exclusive
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