Hogar Noticias El estado técnico de Monster Hunter Wilds en PC es catastrófico

El estado técnico de Monster Hunter Wilds en PC es catastrófico

Autor : Hunter Actualizar : Mar 04,2025

El estado técnico de Monster Hunter Wilds en PC es catastrófico

El último título de Capcom, a pesar de lograr impresionantes números de jugadores en línea (actualmente ocupando el sexto lugar en la lista más jugada de Steam), enfrenta fuertes críticas debido a importantes defectos técnicos. El análisis en profundidad de Digital Foundry de la versión para PC confirma estos problemas, revelando una experiencia de juego subóptima.

Sus hallazgos destacan varios problemas clave. Los tiempos previos a la compilación del sombreador son excesivamente largos, que van desde aproximadamente 9 minutos en un sistema 9800x3D de alta gama hasta más de 30 minutos en un Ryzen 3600. La calidad de la textura es decepcionante, incluso en el entorno "alto". Spikes significativos en el tiempo de marco son evidentes incluso en un RTX 4060 a 1440p con DLS equilibrado, y la calidad de la textura sigue siendo pobre incluso en un RTX 4070 más potente (12 GB).

Para las GPU con 8 GB de VRAM, se recomienda reducir la calidad de la textura al "medio" que alivie la tartamudez y los picos de tiempo de marco, pero la fidelidad visual sigue siendo decepcionante. Los movimientos rápidos de la cámara aún producen picos notables, aunque menos severos con movimientos más lentos. De manera crucial, los problemas de tiempo de marco persisten independientemente de la configuración de textura.

Alex Battaglia de Digital Foundry señala la transmisión de datos ineficiente como el probable culpable, lo que coloca una tensión excesiva en la GPU durante la descompresión. Esto es particularmente perjudicial para las GPU presupuestarias, lo que causa puntas pronunciadas en el tiempo de marco. Desalita a los usuarios de GPU de 8GB de jugar y expresa reservas incluso sobre cartas más poderosas como la RTX 4070.

El rendimiento es especialmente pobre en las GPU de Intel, con el ARC 770 que entrega solo 15-20 cuadros por segundo, acompañado de texturas faltantes y otros artefactos visuales. Si bien los sistemas de alta gama pueden mitigar parcialmente estos problemas, el juego suave consistente sigue siendo difícil de alcanzar. La optimización de la configuración sin un compromiso visual sustancial actualmente resulta casi imposible.

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