Hogar Noticias Actualización "Everwild" de RARE de Xbox Head

Actualización "Everwild" de RARE de Xbox Head

Autor : Sarah Actualizar : Feb 22,2025

Rare's Everwild: todavía en desarrollo, según Xbox Boss

Más de cinco años después de su anuncio inicial en el X019 de Microsoft, la ausencia prolongada de Everwild de las exhibiciones de Xbox y los rumores de reinicio de los remolinos han alimentado la especulación sobre su destino. Sin embargo, el jefe de Xbox, Phil Spencer, ha confirmado que el juego todavía está activamente en desarrollo.

En una entrevista reciente con Xboxera, Spencer expresó su emoción por Everwild, señalando una visita reciente al estudio del Reino Unido de RARE para evaluar el progreso del juego. Citó a Everwild junto con State of Decay y Double Fine's Next Project como títulos sobre los que está particularmente entusiasmado. Spencer enfatizó la capacidad de Microsoft para proporcionar a los equipos de desarrollo un tiempo suficiente, incluso con un sólido programa de lanzamiento impulsado por adquisiciones como Bethesda y Activision Blizzard.

El desarrollo de Everwild ha enfrentado desafíos, incluido un rumor de reinicio denegado y la partida del director creativo Simon Woodroffe en 2020. Sin embargo, el veterano diseñador Gregg Mayles (conocido por su trabajo en Donkey Kong Country, Banjo-Kazooie, Viva piNATA, y Mar de Los ladrones) han tomado las riendas del director.

Si bien los primeros informes describieron a Everwild como un juego de aventura en tercera persona con los elementos del juego de Dios, su ciclo de desarrollo extendido sugiere posibles cambios. El último trailer, lanzado en julio de 2020, simplemente lo describió como "una nueva IP de RARE. Una experiencia única e inolvidable espera en un mundo natural y mágico".

Con la extensa tubería de desarrollo de Microsoft que incluye títulos como Perfect Dark, la próxima entrega de Halo, Playground's Fable, Bethesda's Elder Scrolls 6 y el lanzamiento anual de Call of Duty de Activision, el desarrollo continuo de Everwild destaca el compromiso de Microsoft con proyectos a largo plazo. Esto contrasta con la versión a corto plazo de la fatalidad de ID Software: The Dark Edad en mayo.

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