Hogar Noticias Elden Ring Nightreign canaliza el espíritu de un juego de Dios Olvidado de la Guerra

Elden Ring Nightreign canaliza el espíritu de un juego de Dios Olvidado de la Guerra

Autor : Aurora Actualizar : Mar 06,2025

La prueba de red de Elden Ring Nightreign revela una inspiración inesperada: Dios de la guerra: Ascensión

Las recientes pruebas de red para Elden Ring Nightreign, el próximo spin-off multijugador, revelaron similitudes sorprendentes con un juego en gran medida olvidado: God of War de 2013: Ascensión. A diferencia de la estructura del mundo abierto de su predecesor, Nightreign adopta un formato de supervivencia simplificado donde los equipos de tres jugadores luchan contra los enemigos en los mapas reducidos, que recuerdan al estilo real de la realeza de Fortnite.

Captura de pantalla de Elden Ring Nightreign

Crédito de la imagen: Sony Santa Mónica / Sony

Si bien la Ascensión a menudo se considera una oveja negra en la franquicia de Dios de la Guerra, su modo multijugador, "Trial of the Gods", comparte sorprendentes similitudes con Nightreign. Ambos presentan un juego cooperativo PVE donde los equipos enfrentan enemigos y jefes cada vez más difíciles de juegos anteriores (por ejemplo, Hércules de Dios de la Guerra 3, el rey sin nombre de Dark Souls 3). Ambos también incorporan límites de tiempo y mapas reducidos, creando una experiencia frenética y estimulante.

Elden Ring Nightreign Gameplay

Crédito de la imagen: FromSoftware / Bandai Namco

Nightreign, como la prueba de Ascension de los dioses, enfatiza la velocidad y la eficiencia. Se alienta a los jugadores a actuar instintivamente, utilizando mayores habilidades de movimiento (similar a la mayor velocidad de ejecución de Ascension, saltos extendidos y un ataque de agarre) para superar los desafíos. Esto contrasta fuertemente con el ritmo más deliberado del juego principal de Elden Ring.

La comparación es significativa, considerando las filosofías contrastantes del género de las almas y la franquicia de Dios de la Guerra. El diseño de Nightreign, sin embargo, sugiere un intento deliberado de recuperar la intensa acción de alto riesgo del multijugador de Ascensión, ofreciendo un tipo diferente de desafío a los jugadores experimentados de almas. Reintroduce un grado de dificultad ausente en los títulos recientes, al tiempo que proporciona una experiencia de fantasía de poder similar a la serie God of War.

¿Qué juego tenía el mejor modo multijugador ahora olvidado?

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