The Warhammer 40,000: Dawn of War Definitive Edition Interview: 'I Am Going Back and Fixing Typos I Made 20 Years Ago'
Warhammer 40,000: Dawn of War is making a triumphant return with the announcement of Dawn of War Definitive Edition, a refreshed and enhanced version of the classic real-time strategy game that first launched more than two decades ago. As a long-time admirer of the original 2004 release, I was eager to dig deeper than the reveal trailer (embedded below) and uncover what this new edition truly brings to the table.
To get the most insightful details, I sought out design director Philippe Boulle—someone deeply embedded in the legacy of both Relic Entertainment and the Dawn of War series.
Boulle joined Relic in late 2005 and quickly became involved with the franchise, starting with Dawn of War: Dark Crusade, the game’s second expansion. Since then, he has played a key role in shaping many of the series’ major entries, including Soulstorm, Dawn of War 2, Chaos Rising, as well as other notable titles like Space Marine, Company of Heroes 2, Dawn of War 3, and even Age of Empires 4. With such a deep history behind him, Boulle was the perfect person to explain what players can expect from the Definitive Edition.
We also took a moment to appreciate the unforgettable opening cinematic of the original Dawn of War, a sequence that still resonates with fans today. Naturally, I couldn’t resist asking about the future of the series—and whether Dawn of War 4 might one day become a reality.
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