Player Skepticism Grows Over Marvel Rivals' Ranked System
Recent data on Marvel Rivals' PC rank distribution, shared across social media, reveals both intriguing and troubling trends. What stands out? The heavy concentration of players in Bronze. Everyone who hits level 10 in Marvel Rivals starts at Bronze 3, requiring a grind through ranked matches to progress.
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In most competitive games, climbing from Bronze 3 to Bronze 2 is straightforward—developers typically design rank distributions to follow a Gaussian curve, with the majority of players clustering around mid-tier ranks like Gold. Bronze ranks, at the lower end, are meant to naturally push players toward the center, where wins yield more points than losses cost.
Yet, Marvel Rivals shows a stark anomaly: four times as many players linger in Bronze 3 compared to Bronze 2, defying the expected bell-curve distribution. This imbalance suggests widespread disinterest in the ranking system. While reasons may differ, this trend could spell trouble for NetEase.
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