Home News "Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

Author : Gabriella Update : Apr 23,2025

Schedule I, the drug dealer simulation game, continues to evolve with its latest update, Patch 5, bringing the game to version 0.3.3f14. This patch follows the game's explosive success on Steam, where it has become the top-selling game, outpacing titles like Monster Hunter Wilds, GTA 5, and Marvel Rivals. The game's viral spread across social media, Twitch, and YouTube has propelled it to the forefront of the gaming community.

Developed and published by Australian indie developer Tyler, under the banner of TVGS, Schedule I has seen an overwhelming response since its launch. Tyler expressed his astonishment and gratitude on Reddit, stating, "I never expected this kind of response! At the moment, I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 introduces several significant improvements and bug fixes, with a focus on enhancing gameplay and stability. Key among these are fixes for employee, multiplayer, and casino bugs, as well as the implementation of pathfinding validity checks to reduce crashes. These updates are crucial for maintaining the game's smooth operation and player satisfaction.

Schedule I Update 5 version 0.3.3f14 patch notes:

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. This was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler also teased that sneak peeks of the first content update, set to launch this weekend, will be posted soon. This update promises to add even more depth and excitement to the game, where players start as small-time drug dealers and work their way up to become kingpins in the gritty city of Hyland Point. The game allows players to expand their empire through properties, businesses, employees, and more.

For those looking to dive deeper into Schedule I, IGN's comprehensive guide covers everything from mixing recipes and creating new blends to maximize profit, accessing console commands, and the fastest way to engage in multiplayer co-op to conquer Hyland Point with friends.