CoD: Black Ops 6 Glitch Lets Players Kill Campers From Outside Map
In the competitive world of Call of Duty: Black Ops 6 multiplayer, countless final kills are captured and shared online. But few are as spectacular as this one.
The Ricochet Blades, unique ammo for the D1.3 Sector secondary weapon (introduced with the Teenage Mutant Ninja Turtles event), quickly became a hot topic due to their unpredictable, bouncing trajectory.
Player kev99gh captured and shared an incredible final kill in a hardcore Search and Destroy match on the Lowtown map. The kill involved a Ricochet Blade (affectionately nicknamed a "pizza" by the community) bouncing out of the map, then back in, for a one-hit kill on an unsuspecting enemy peeking from a window.
Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
by u/SpawnTubing in r/blackops6
kev99gh's astonishing clip is arguably the longest Ricochet Blade kill ever recorded, thanks to the blade's excursion outside the map's boundaries. The video shows kev99gh lining up the shot, firing blindly, then switching to the overhead map view to track the blade's improbable journey back towards the window for the kill.
These elaborate trick shots aren't just luck. Redditor SpawnTubing, who posted kev99gh's clip, explained that skilled players "look for and practice common camping spots." Commenters also highlighted the impeccable timing of the enemy player peeking just as the "pizza" returned—a scenario familiar to many Black Ops 6 players.
The Ricochet Blades have spawned a sort of "bounce kill" meta, with numerous (though less impressive) kills appearing online across various multiplayer maps. Some kills, like the one below, involve multiple bounces before hitting their target.
Ricocheted a blade around Subsonic. Final kill cam.
by u/SpawnTubing in r/blackops6
However, not all players are thrilled. Some find the bouncing blades frustrating and annoying. These critics will be displeased to learn that developer Treyarch recently buffed the Ricochet Blades' physics and bouncing speeds, ensuring one-hit kills on contact. The relevant patch notes are as follows:
D1.3 Sector
Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.
Ricochet Blades
- Increased damage from 75 to 100.
- Decreased rate of fire.
- Decreased projectile velocity.
- Improved bouncing speeds and physics.
With Season 3 and the return of Verdansk to Warzone on the horizon, the reign of the Ricochet Blades looks set to continue—and perhaps intensify.
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