R.E.P.O. Monster Rankings Unveiled
Dive into the thrilling cooperative horror universe of *R.E.P.O.*, where you'll encounter a variety of mischievous and deadly creatures that make each mission a nerve-wracking experience. As you explore abandoned locales to recover valuable items, you must navigate the dangers posed by these terrifying monsters, each eager to halt your progress to the next level.
Every monster in *R.E.P.O.* boasts unique abilities, behaviors, and attack patterns, demanding that you adapt your strategies to ensure you and your team make it safely back to the truck. Some creatures stalk you in silence before launching an attack, while others are loud and noticeable, yet no less dangerous. Certain monsters are drawn to noise, compelling players to move silently, whereas others rely solely on sight, making it crucial to keep them in your line of sight for survival.
With an array of diverse monsters, distinguishing between those that pose a significant threat and those that are merely a nuisance can be challenging. However, knowing which monsters to fear is key, especially if they might attract more formidable foes. In survival games like *R.E.P.O.*, understanding their behaviors and damage capabilities can greatly enhance your chances of survival.
R.E.P.O. Monster Tier List
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Manageable unless overwhelmed.
Tier 3 – Lethal if you're caught off guard.
Tier 4 – The most dangerous monsters, capable of one-shotting players at lower levels.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Harmless if untouched, it can serve as a defense against the Huntsman if timed correctly. |
Gnomes | 1 | Inflict minimal damage and are easily dispatched. |
Animal | 1 | Individually weak, they can be picked up easily and destroy Gnomes they encounter. |
Hidden | 1 | Can transport you back to the truck or into danger, but causes no direct harm. |
Shadow Child | 1 | Harmless as long as you avoid eye contact. |
Spewer | 1 | Once attached, can be used against other monsters without harming you. |
Bowtie | 2 | Slow unless provoked, its breath can cause damage, but it's easily avoidable. |
Peeper | 2 | Causes little harm when its gaze is locked, but can be troublesome around other monsters. |
Chef | 2 | Can accidentally kill themselves by colliding. Safe if you position yourself out of reach. |
Bangers | 2 | You have 10 seconds to escape once their dynamite ignites; only dangerous if caught in the blast. |
Huntsman | 3 | Hunts by sound; stay silent and avoid the duck to stay safe. A gunshot can end your run. |
Rugrat | 3 | Extremely strong, capable of killing with thrown objects. A vase can be fatal to low-level players. |
Upscream | 3 | Like Animal but far more damaging. Multiple Upscreams can be deadly. |
Mentalist | 3 | Poor vision but excellent hearing. Each hit deals 50 damage, and they can spawn in groups. |
Trudge | 3 | Extremely slow and loud, but deadly if caught, even with some health upgrades. |
Reaper | 4 | Slow until they spot you, then they accelerate. Audible from afar, but lethal without health upgrades. |
Clown | 4 | Charges upon sight with two deadly attacks: a kick and a laser. |
Robe | 4 | Silent and stealthy, often spotting you first. Can navigate under furniture and is deadly if it catches you. |
Headman | 4 | Relentlessly pursues you, dealing 50 damage per bite. |
Now that you're aware of the threats awaiting in each new location, enhance your gameplay by checking out our comprehensive *R.E.P.O.* guides for strategies to outsmart these fearsome foes.
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