Home News Cyberpunk 2: No Third-Person View, "Most Realistic" Crowd System Unveiled

Cyberpunk 2: No Third-Person View, "Most Realistic" Crowd System Unveiled

Author : Layla Update : May 25,2025

CD Projekt RED is intensifying efforts on the eagerly awaited sequel to Cyberpunk 2077, as recent job postings shed light on exciting new developments. A significant detail is the game's commitment to a first-person perspective, dashing hopes of some fans who were eager for a third-person view to see their character in action.

Cyberpunk 2077Image: steamcommunity.com

A job opening for a Senior Gameplay Animator emphasizes the need for expertise in crafting detailed first-person animations, specifically for weapon interactions and gameplay mechanics. The absence of any reference to third-person perspectives in the job description indicates CD Projekt RED's firm decision to stick with the first-person viewpoint.

Another listing for an Encounter Designer introduces the concept of what the team describes as the "most realistic crowd system ever seen in games." This innovative system will dynamically react to player actions, enhancing the game's immersion through natural interactions between NPCs and their environment. The role requires close collaboration across various teams to design complex scenarios with multiple solutions, leveraging NPC behaviors, interactive objects, loot points, and environmental storytelling.

Moreover, one of the job listings hints at the inclusion of multiplayer functionality in the sequel, although it's still in the early phases of development.

Codename Project Orion, the sequel to Cyberpunk 2077, is being developed on Unreal Engine 5, promising state-of-the-art graphics and technology. In other news, a senior quest designer at CD Projekt RED disclosed that they personally voiced some intimate scenes in Cyberpunk 2077. Meanwhile, fans of Kingdom Come: Deliverance 2 noticed a character that pays tribute to Johnny Silverhand.