Baldur’s Gate 3: 12 Best Multiclass Builds
Summary
- Baldur's Gate 3 players can enhance their gameplay with multiclass combinations, offering more flexible and powerful character builds.
- Larian Studios plans to introduce new subclasses, promising even more depth and variety for fans of the game.
- Notable multiclass setups include the Lockadin Staple and God of Thunder, providing unique thematic and strategic advantages.
In Baldur's Gate 3, players immerse themselves in the rich world of Faerun, navigating the perils of a Mindflayer invasion and the looming threat of an Illithid parasite that could transform them into Mindflayers. This urgency adds a thrilling layer of challenge as players race against time to save the Forgotten Realms and preserve their identities.
The game's adherence to Dungeons & Dragons rules allows players to craft characters directly from their personal D&D campaigns. One of the key features enhancing character customization is the ability to multiclass. By combining different classes, players can create versatile builds that harness the strengths of various D&D classes, transforming their characters into formidable multi-faceted warriors capable of overcoming any challenge.
Updated on January 13, 2025, by Rhenn Taguiam: With Larian Studios set to introduce 12 new subclasses to Baldur's Gate 3, fans of the acclaimed RPG are eagerly anticipating the opportunity to experiment with new and innovative character builds. Before these new subclasses like the Swashbuckler and Oath of Conquest arrive, players may want to explore some standout multiclass setups. These setups, such as the Lockadin Staple and God of Thunder, showcase the potential for thematic and powerful combinations.
12. Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)
Enhance The Warlock’s Utility With All-Around Offense And Defense
Baldur's Gate 3 faithfully adapts the D&D 5e ruleset, drawing inspiration from tabletop RPG builds like the Lockadin Staple. This build leverages the CHA-based synergies between the Warlock and Paladin. The Warlock's limited spell slots but powerful utility complements the Paladin's offensive capabilities and utility spells.
This setup maximizes the Warlock's damage and utility potential by incorporating the Paladin's Heavy Armor Proficiency and potent offense with Divine Smite and Extra Attack. The Warlock's short-rest spell slots provide ample opportunities for nova-ing Divine Smites and utilizing Eldritch Blast at long range.
Here’s how players can build this setup:
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Paladin 1: Oath of the Ancients Subclass - Divine Sense - Lay on Hands - Channel Oath: Healing Radiance | - Channel Oath: 1 - Lay on Hands: 3 |
Level 2 | Paladin 2 - Fighting Style: Great Weapon Fighting - Divine Smite | - Channel Oath: 1 - Lay on Hands: 3 - Known Spells: 2 + CHA Mod - Spell Slots: 2 1st-Level |
Level 3 | Paladin 3 - Divine Health - Channel Oath: Nature’s Wrath - Channel Oath: Turn the Faithless - Oath Spells: Speak with Animals, Ensnaring Strike | - Channel Oath: 1 - Lay on Hands: 3 - Paladin Spells: 3 + CHA Mod - Paladin Spell Slots: 3 1st-Level |
Level 4 | Paladin 4 - Choose Feat | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 4 + CHA Mod - Paladin Spell Slots: 3 1st-Level |
Level 5 | Paladin 5 - Extra Attack - Oath Spells: Misty Step, Moonbeam | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level |
Level 6 | Warlock 1: The Fiend Subclass - Pact Magic - Dark One’s Blessing | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 2 Spells - Warlock Spell Slots: 1 1st-Level |
Level 7 | Warlock 2 - Eldritch Invocation: Agonizing Blast - Eldritch Invocation: Repelling Blast | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 3 Spells - Warlock Spell Slots: 2 1st-Level |
Level 8 | Warlock 3 - Pact Boon: Pact of the Blade - New Spell: Mirror Image | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 4 Spells - Warlock Spell Slots: 2 2nd-Level |
Level 9 | Warlock 4 - New Cantrip: Mage Hand - New Spell: Hold Person - Choose Feat: Great Weapon Master: All In | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 5 Spells - Warlock Spell Slots: 2 2nd-Level |
Level 10 | Warlock 5 - Eldritch Invocation: Fiendish Vigor - Deepened Pact - New Spell: Hunger of Hadar - Replace Spell: Counterspell | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
Level 11 | Paladin 6 - Aura of Protection | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 6 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
Level 12 | Paladin 7 - Aura of Warding | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 7 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 3 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
11. God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)
Get Stronger Sorcerer Setups With The Cleric
Baldur's Gate 3 introduces Elemental Resistances and Advantages, along with thematic gear, allowing players to craft symbolic builds centered around the elements. The God of Thunder build combines the Storm Sorcerer's innate ferocity with the Tempest Cleric's combat-centric proficiencies.
While a two-level dip into the Cleric class might seem minor, it provides access to Heavy Armor and Martial Weapons Proficiency. However, the real benefit for aspiring Thors is Wrath of the Storm, a reaction that deals 2d8 Lightning or Thunder damage upon a failed DEX Save. At 2nd-Level Tempest Cleric, Destructive Wrath allows players to maximize a spell's Thunder or Lightning damage using a Channel Divinity charge, creating opportunities to unleash devastating attacks with higher-level Sorcerer spells.
Here’s how players can build this setup:
Level | Class Choice & Features | Total Spells Available |
---|---|---|
Level 1 | Sorcerer 1: Storm Sorcerer Subclass - Tempestuous Magic - New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike - New Spells: Magic Missile, Thunderwave | - Total Sorcery Points: - - Sorcerer Spells: 4 Cantrips, 2 Spells - Sorcerer Spell Slots: 2 1st-Level |
Level 2 | Sorcerer 2 - Create Spell Slot - Create Sorcery Point - Metamagic: Twinned Spell - Metamagic: Distant Spell - New Spell: Witch Bolt | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level |
Level 3 | Cleric 1: Tempest Domain Subclass - Heavy Armour, Martial Weapons Proficiency - Spellcasting - New Cantrips: Thunderwave, Fog Cloud, Guidance - Wrath of the Storm | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 1 + WIS Mod - Cleric Spell Slots: 2 1st-Level |
Level 4 | Cleric 2 - Channel Divinity: Turn Undead - Channel Divinity: Destructive Wrath - New Cantrip: Resistance | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 2 + WIS Mod - Cleric Spell Slots: 3 1st-Level |
Level 5 | Sorcerer 3 - New Spell: Scorching Ray - Metamagic: Quickened Spell | - Total Sorcery Points: 3 - Sorcerer Spells: 4 Cantrips, 4 Spells - Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level |
Level 6 | Sorcerer 4 - Choose Feat: +2 CHA (ASI) - New Cantrip: Ray of Frost - New Spell: Shatter | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 5 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level |
Level 7 | Sorcerer 5 - New Spell: Lightning Bolt | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 6 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level |
Level 8 | Sorcerer 6 - New Spell: Counterspell - Heart of the Storm, Heart of the Storm: Resistance - Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 7 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level |
Level 9 | Sorcerer 7 - New Spell: Ice Storm | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 8 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level |
Level 10 | Sorcerer 8 - Choose Feat: Ability Score Increase, Charisma | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 9 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level |
Level 11 | Sorcerer 9 - New Spell: Cone of Cold | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 10 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level |
Level 12 | Sorcerer 10 - Metamagic: Subtle Spell - New Spell: Wall of Stone - Cantrip: Blade Ward | - Total Sorcery Points: 6 - Sorcerer Spells: 6 Cantrips, 11 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level |
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