How to Identify Ghosts in Demonology – All Ghost and Evidence Types
If you're diving into the world of Demonology, you already know that ghosts are masters of subtlety, leaving barely a trace of their presence. But fear not—you're here to uncover the truth. To help you master the art of ghost identification, we’ve crafted this comprehensive guide detailing how to spot and classify these elusive spirits.
How to Identify Ghosts in Demonology
To begin your investigation, you’ll need to rely on the evidence page in your journal. This handy tool keeps track of your findings and helps you narrow down the ghost you're hunting. By clicking on evidence types, you can eliminate possibilities until only one remains. Clicking again allows you to scratch off evidence that doesn't apply, streamlining your search.
Here’s a closer look at the seven evidence types and how to gather them:
- Laser Projector: Place it on the floor and observe ghostly silhouettes passing through its beam.
- Handprints: Use a Blacklight to search for fingerprints or handprints left behind by the ghost.
- Spirit Box: Communicate with the ghost using the Spirit Box. Be patient—it might take time for responses.
- EMF Level 5: Detect ghosts using an EMF Reader. Only certain types can activate all lights on the device.
- Ghost Orb: Use a Video Camera to capture ghosts as small white orbs.
- Freezing Temps: Measure temperatures with a thermometer. A drastic drop in temperature signals a ghost’s presence.
- Ghost Writing: Leave a Spirit Book in a room. If a ghost interacts, it may write cryptic messages.
Each ghost leaves behind three distinct pieces of evidence, allowing you to confirm its identity. Mark your findings in your journal and scratch off irrelevant evidence to stay organized.
Types of Ghosts and Their Characteristics
Below is a detailed breakdown of every ghost type, including their evidence, strengths, weaknesses, and unique behaviors:
Ghost Type | Evidence | Strengths & Weaknesses | Notes |
---|---|---|---|
Spirit | ![]() ![]() ![]() | None | Generally harmless |
Wraith | ![]() ![]() ![]() | + Depletes energy from hunters - Cannot cross salt lines | Aggressive |
Ghoul | ![]() ![]() ![]() | + Easily provoked by noise - Cannot disable electronic devices | Mostly non-aggressive |
Phantom | ![]() ![]() ![]() | + Extremely fast - Does not hunt in groups | Timid |
Shadow | ![]() ![]() ![]() | + Slightly alters room temperature - Less active under proper lighting | Docile |
Demon | ![]() ![]() ![]() | + Frequent hunts None | Extremely aggressive |
Specter | ![]() ![]() ![]() | + Throws items more often - Rarely roams unless hunting | Stays in one room |
Entity | ![]() ![]() ![]() | + Can teleport - Rarely throws items | Difficult to detect |
Skinwalker | ![]() ![]() ![]() | + Appears to have a ghost orb + Interacts with items | Roams frequently |
Banshee | ![]() ![]() ![]() | + Breaks glass frequently None | Mostly docile |
Wendigo | ![]() ![]() ![]() | + Hunts aggressively - Prefers group targets | Very aggressive |
Nightmare | ![]() |
Latest Articles