ニュース World of Warcraft:Midnightは柔軟な住宅システムを紹介しています

World of Warcraft:Midnightは柔軟な住宅システムを紹介しています

著者 : Zachary アップデート : Mar 19,2025

Blizzardは、World of Warcraft:Midnightでのゲーム内住宅システムのデビューに関するエキサイティングな詳細を発表しました。拡張のリリースはまだしばらく離れていますが、Worldsoul Sagaの一環としての戦争に続いて、初期のプレビューでは、多くのプレイヤーの期待を超えるカスタマイズのレベルを示しています。

ゲーム内のビデオを備えた最近の開発者ブログ投稿は、直感的な家具配置システムを実証しました。アイテムはグリッドにスナップして簡単に配置し、プレイヤーは棚やテーブルなどの大きなピースを飾ることができます。

このシステムは、2つのモードを提供します。簡単な組織用のユーザーフレンドリーな基本モードと、クリエイティブビルダー向けのより高度なオプションです。高度なモードは、3つの軸すべてでオブジェクトを自由に回転させ、創造的に積み重ねる機能を解き放ち、複雑で視覚的に見事なインテリアへの道を開きます。

World of Warcraft Midnightは、柔軟な住宅システムを紹介しています画像:Blizzard.com注目すべき機能は、オブジェクトをスケーリングする機能であり、すべてのレースのパーソナライズされたエクスペリエンスを確保することです。ノームは居心地の良いスペースを作ることができ、タウレンはより壮大で広々としたレイアウトを構築できます。このシステム向けに特別に設計された選択された家具ピースは、リコーリングをサポートしますが、この機能はすべてのレガシー資産に拡張されない場合があります。

まだ数か月先の真夜中で、Blizzardはエキサイティングなコンテンツの更新を滴下し続け、プレイヤーが拡張の到着を熱心に予想し続けています。

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Two Embers – Part 1 By [Your Name] The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name. She awoke beneath a sky split in two. One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse. She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes. Only the ember. And the dream. “When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.” She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars. “You’re not real,” she said, voice cracked from disuse. But the reflection smiled. And spoke. “I am you. I am what was lost. I am what was never meant to be found.” She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion. Her hand trembled as she touched the stone. A vision tore through her: A war not of swords, but of light. Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child. She gasped. And the ember screamed. From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence. She turned to flee—then stopped. Because behind her, in the west, a new light rose. Not silver. Not gold. Blue. And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm. “Eira,” he said, voice like wind over graves. “You’ve come at last.” She stepped back. “Who are you?” He looked at her, and for the first time, his face cracked—just slightly. “I was your father,” he said. “And I thought I’d buried you with the world.” The ground trembled. The sky split again. And from the ember in her hand, a voice rose—not hers, not his. “The first ember dies. The second awakens. The war begins.” To Be Continued in Part 2: "The Blood of the Twin Suns" 読む