王朝の戦士の新しい武器のロックを解除:起源、古代の力を発表する

王朝の戦士のすべての武器のロックを解除:起源
プレイヤーが多数のキャラクターをコントロールした以前の 王朝の戦士 タイトルとは異なり、それぞれがユニークな武器を持っています。このガイドは、各武器を取得する方法を詳しく説明しています。
王朝の戦士の武器の獲得:起源
以前のゲームは、武器を特定のキャラクターとそのムーブセットにリンクしましたが、 王朝の戦士:起源 は武器の交換を許可することでこれを合理化します。剣から始めて、ミッション中に特定の敵の役員を倒すことにより、追加の武器が獲得されます。正確な命令は敗北した役員に依存しますが、第3章を完了する前に9つの主要な武器はすべて入手できます。これが私の武器の取得タイムラインの内訳です:
- 剣:武器の起動。
- 槍:第1章で広州の戦いを完了した後に取得しました(ストーリーの進行購入が必要)。
- gauntlets:広州の戦いでZhou Cangを破って稼いだ(第1章)。
- ホイール:あなたの州の抑制中にZhang Juを倒すことによって得られた(第2章)。
- ポダオ:白い波の盗賊の征服でこの武器を振るう警官を倒します(第2章)。
- スタッフ:秘密の通路がある宝室内で発見され、ドン・Zhuoの暗殺中に内部の将校を倒します(第2章)。
- ツインパイク: Hulao Gateの戦いでZhang Liaoを破って稼いだ(第2章)。
- ランス: Xu州の戦いの間に、反対側のランスを振るう将校を倒します(Cao CaoまたはLiu Beiのいずれかを選択する必要があります)。
- 三日月刃:特定の派ionと整合した後、第3章のいつかロック解除されました(正確なミッションは異なります)。
これらの9を超えて、最終的な武器であるHalberdが待っています。ロックを解除するには、メインキャンペーンを完了した後、Hulao Gate *の戦いでLu Buを破る必要があります。このやりがいのある戦いは、おそらくゲームの最も強力な武器でプレーヤーに報います。
- Dynasty Warriors:Origins*は、PS5、PC、およびXboxシリーズX/sで利用できます。
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Two Embers – Part 1
By [Your Name]
The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name.
She awoke beneath a sky split in two.
One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse.
She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes.
Only the ember.
And the dream.
“When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.”
She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars.
“You’re not real,” she said, voice cracked from disuse.
But the reflection smiled.
And spoke.
“I am you. I am what was lost. I am what was never meant to be found.”
She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion.
Her hand trembled as she touched the stone. A vision tore through her:
A war not of swords, but of light.
Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child.
She gasped.
And the ember screamed.
From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence.
She turned to flee—then stopped.
Because behind her, in the west, a new light rose.
Not silver. Not gold.
Blue.
And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm.
“Eira,” he said, voice like wind over graves. “You’ve come at last.”
She stepped back. “Who are you?”
He looked at her, and for the first time, his face cracked—just slightly.
“I was your father,” he said. “And I thought I’d buried you with the world.”
The ground trembled. The sky split again.
And from the ember in her hand, a voice rose—not hers, not his.
“The first ember dies. The second awakens. The war begins.”
To Be Continued in Part 2: "The Blood of the Twin Suns"
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