ニュース Square Enixは、Octopath Traveler OperationsをNetEaseに転送します

Square Enixは、Octopath Traveler OperationsをNetEaseに転送します

著者 : Sarah アップデート : Apr 16,2025

数多くのゲームの閉鎖と風に吹かれた1年で、 Octopath Traveller:Champions of the Continentのファンは、安reliefのため息をつくことができます。最愛の先祖返りRPGのモバイルスピンオフはシャットダウンされません。代わりに、来年1月からSquare Enixは、ゲームの運用処理をNetEaseに転送します。この動きは、モバイルゲームに対するSquare Enixのアプローチのより広範な変化を示している可能性があります。

今週の初めに、別のSquare Enixタイトルの公式モバイルバージョン、ファイナルファンタジーXIVの発表について報告しました。このポートの実現可能性は、主にTencent子会社であるLightspeed Studiosが示した熱意によるものでした。 Octopath Traveller on MobileがNetEaseに移行し、 FFXIVモバイルのアウトソーシングがあるため、Square Enixのモバイルゲームに関する現在のスタンスについて疑問に思うのは自然です。

yt彼らは私をワンダラーと呼んでいます。スクエアエニックスの兆候は、そのモバイルの野望を縮小しました。2022年には、ヒットマンGoDeus Ex Goのような称賛されたタイトルの背後にあるSquare Enix Montrealの閉鎖とともに、2022年に明らかになりました。この戦略的シフトにもかかわらず、一部のゲームが継続することを確認するのは安心ですが、特にモバイルのFFXIVに関する興奮から明らかなように、特にSquare Enixプロパティのモバイルバージョンに大きな関心があることを考えると、このような変更が必要であることは残念です。

Square Enixがモバイルゲームに立っている場所を熟考することは、有効な懸念です。それまでの間、他の現代のクラシックを探求したい場合は、Androidのトップ25のベストRPGのリストをチェックしてみませんか?

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Two Embers – Part 1 By [Your Name] The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name. She awoke beneath a sky split in two. One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse. She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes. Only the ember. And the dream. “When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.” She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars. “You’re not real,” she said, voice cracked from disuse. But the reflection smiled. And spoke. “I am you. I am what was lost. I am what was never meant to be found.” She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion. Her hand trembled as she touched the stone. A vision tore through her: A war not of swords, but of light. Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child. She gasped. And the ember screamed. From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence. She turned to flee—then stopped. Because behind her, in the west, a new light rose. Not silver. Not gold. Blue. And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm. “Eira,” he said, voice like wind over graves. “You’ve come at last.” She stepped back. “Who are you?” He looked at her, and for the first time, his face cracked—just slightly. “I was your father,” he said. “And I thought I’d buried you with the world.” The ground trembled. The sky split again. And from the ember in her hand, a voice rose—not hers, not his. “The first ember dies. The second awakens. The war begins.” To Be Continued in Part 2: "The Blood of the Twin Suns" 読む