ニュース GPS MMORPGのOrnaは、環境意識を高めるためにTerraの遺産を落としています

GPS MMORPGのOrnaは、環境意識を高めるためにTerraの遺産を落としています

著者 : Mia アップデート : Feb 25,2025

GPS MMORPGのOrnaは、環境意識を高めるためにTerraの遺産を落としています

Orna's Terra's Legacy:A Real World Environmental RPGイベントに参加してください!

ファンタジーRPGおよびGPS MMOであるノーザンフォージスタジオのオーナは、実世界の環境汚染に取り組むユニークなゲーム内イベントであるTerra's Legacyを立ち上げています。 9月9日から19日まで、プレイヤーは汚染をテーマにした敵と戦い、惑星の清掃に貢献します。

汚染、ゲーム内および外出との闘い:

Terraのレガシーは、仮想ゲームプレイと実際のアクションを融合します。プレイヤーは、周囲の汚染された場所を特定し、ORNAアプリを介してそれらを提出します。ノーザンフォージは、これらの場所をゲーム内の「Gloomsites」に変換し、実際の環境の課題を表します。

これらの暗闇の中で、プレイヤーは汚染をテーマにした敵であるMurkに立ち向かいます。 Murkを倒すことは、汚染についての認識を高めることに貢献し、プレイヤーが仮想木を植え、対応する現実世界でGaiaリンゴを栽培できるようにします。これらのリンゴは、キャラクターをカスタマイズし、魔法の能力を高めるために使用できます。他のプレイヤーが収穫できるという利点があります。プレイヤーが参加すればするほど、ゲーム内と現実の両方で影響が大きくなります。

グリーンゲームジャム2024の一部:

Orna's Terraの遺産は、Green Game Jam 2024の一部であり、ゲーム内での経験を積んで環境意識を促進するために、世界中で毎年恒例のイベントゲーム開発者です。

Google PlayストアでOrnaをダウンロードし、この重要な環境イニシアチブに参加してください。その後、最新のMarvel Future Fight Updateの記事をご覧ください!

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Two Embers – Part 1 By [Your Name] The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name. She awoke beneath a sky split in two. One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse. She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes. Only the ember. And the dream. “When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.” She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars. “You’re not real,” she said, voice cracked from disuse. But the reflection smiled. And spoke. “I am you. I am what was lost. I am what was never meant to be found.” She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion. Her hand trembled as she touched the stone. A vision tore through her: A war not of swords, but of light. Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child. She gasped. And the ember screamed. From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence. She turned to flee—then stopped. Because behind her, in the west, a new light rose. Not silver. Not gold. Blue. And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm. “Eira,” he said, voice like wind over graves. “You’ve come at last.” She stepped back. “Who are you?” He looked at her, and for the first time, his face cracked—just slightly. “I was your father,” he said. “And I thought I’d buried you with the world.” The ground trembled. The sky split again. And from the ember in her hand, a voice rose—not hers, not his. “The first ember dies. The second awakens. The war begins.” To Be Continued in Part 2: "The Blood of the Twin Suns" 読む