ニュース 「Oblivion Remastered:Kvatch Questを早めに、プレイヤーに警告する」

「Oblivion Remastered:Kvatch Questを早めに、プレイヤーに警告する」

著者 : Ava アップデート : May 23,2025

Elder Scrolls IV:Oblivionのリリースにより、何百万人ものプレイヤーがBethesdaの象徴的なオープンワールドのロールプレイングゲームに飛び込んでいます。ゲームの専用コミュニティは、特に20年前に元の経験を逃した可能性のある人のために、彼らの洞察を共有したいと思っています。

Bethesdaは、Oblivion Remasteredが実際にリマスターであり、リメイクではないことを明らかにしました。その結果、時にはイライラするデザイン要素を含む、元のゲームのユニークな特性の多くが保存されています。そのような要素の1つは、ゲームのレベルスケーリングシステムです。これは、多くの議論と批評のトピックでした。

Oblivionの元のデザイナーは、レベルスケーリングシステムを「間違い」と公然と呼んでいますが、リマスターバージョンではそのままです。このシステムは、獲得時に見つけた戦利品の品質をキャラクターのレベルに結び付けます。さらに、あなたが遭遇する敵はあなたのレベルに拡大し、あなたの旅を通して一貫した課題を提示します。

ゲームのこの側面により、ベテランのプレイヤーは、特にキャッスルクヴァッチの重要性に焦点を当てて、新人に具体的なアドバイスを提供するようになりました。ゲームの早い段階でこの場所に関与することは、レベルのスケーリングメカニズムのためにあなたの経験に大きな影響を与える可能性があります。

遊ぶ***警告

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Two Embers – Part 1 By [Your Name] The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name. She awoke beneath a sky split in two. One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse. She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes. Only the ember. And the dream. “When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.” She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars. “You’re not real,” she said, voice cracked from disuse. But the reflection smiled. And spoke. “I am you. I am what was lost. I am what was never meant to be found.” She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion. Her hand trembled as she touched the stone. A vision tore through her: A war not of swords, but of light. Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child. She gasped. And the ember screamed. From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence. She turned to flee—then stopped. Because behind her, in the west, a new light rose. Not silver. Not gold. Blue. And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm. “Eira,” he said, voice like wind over graves. “You’ve come at last.” She stepped back. “Who are you?” He looked at her, and for the first time, his face cracked—just slightly. “I was your father,” he said. “And I thought I’d buried you with the world.” The ground trembled. The sky split again. And from the ember in her hand, a voice rose—not hers, not his. “The first ember dies. The second awakens. The war begins.” To Be Continued in Part 2: "The Blood of the Twin Suns" 読む