Hogar Noticias Cambiar entre Naoe y Yasuke en Assassin's Creed Shadows: ¿Cuándo?

Cambiar entre Naoe y Yasuke en Assassin's Creed Shadows: ¿Cuándo?

Autor : Nova Actualizar : Apr 01,2025

Assassin's Creed Shadows presenta a dos protagonistas convincentes, el Shinobi Naoe y el Samurai Yasuke, ofreciendo a los jugadores una experiencia narrativa dual única. Sin embargo, el proceso de cambiar entre estos personajes ha sido un punto de curiosidad para muchos fanáticos. Aquí hay una guía detallada sobre cuándo y cómo puede cambiar entre Naoe y Yasuke en Assassin's Creed Shadows .

La introducción de Assassin's Creed Shadows es pesada en Naoe

Assassin's Creed Shadows Naoe de cerca

Naoe en Assassin's Creed Shadows , imagen a través de Ubisoft

Mientras que Assassin's Creed Shadows cuenta con un vasto mundo abierto, el prólogo del juego es bastante lineal. En el transcurso de aproximadamente 90 minutos, los jugadores experimentarán momentos establecidos alternando entre Naoe y Yasuke. Después de completar el Prólogo, te encerrarás como Naoe durante varias horas.

Para aquellos ansiosos por sumergirse en la experiencia de Samurai con Yasuke, deberán esperar hasta cerca del final del primer acto del juego. El juego temprano se centra únicamente en Naoe, con Yasuke haciendo su primera aparición jugable durante la búsqueda del Templo del Horseman. Se convierte en el único personaje jugable para la búsqueda de fuego y rayo. Una vez que completes esta búsqueda y actuación I, obtendrás la libertad de cambiar entre los dos protagonistas más libremente.

¿Cuánto tiempo se tarda en desbloquear el cambio de protagonista en Assassin's Creed Shadows?

En mi juego, tardó unas 10 horas en llegar al final del Acto I y desbloquear la capacidad de cambiar libremente entre protagonistas. Esta duración incluyó una cantidad significativa de contenido lateral. Si está buscando apresurarse a través del primer acto para experimentar a los protagonistas duales antes, podría lograrlo en aproximadamente 6 a 8 horas.

Cómo cambiar entre Yasuke y Naoe en Assassin's Creed Shadows

Algunas escenas permiten a los jugadores elegir entre jugar como Yasuke y Naoe en Assassin's Creed Shadows

Una vez que has desbloqueado la capacidad de jugar como Naoe y Yasuke libremente, cambiar entre ellos es sencillo. Un método es a través de un viaje rápido. Al seleccionar una ubicación de viaje rápida en el mapa, verá dos opciones: una para viajar rápidamente como su personaje actual y otro para cambiar al otro protagonista en la ubicación elegida. Esta característica funciona en varios puntos en el mapa, incluidos los puntos de sincronización y los escondites de Kakuega.

Además, durante ciertas misiones de la historia, tendrás la opción de elegir qué protagonista jugar cuando la búsqueda se presenta a Yasuke como Naoe.

¿Cuándo no puedes cambiar a los protagonistas en Assassin's Creed Shadows? Respondido

Después de la Ley I, Assassin's Creed Shadows ofrece una libertad considerable para cambiar entre Naoe y Yasuke en el mundo abierto. Sin embargo, hay momentos específicos de la historia y misiones importantes en las que el protagonista está encerrado para garantizar la coherencia narrativa.

También es importante tener en cuenta que hay misiones y actividades específicas de los personajes. Naoe y Yasuke tienen misiones únicas que profundizan en sus historias de fondo antes de conocerse, con solo un personaje a la vez. Además, algunas actividades secundarias son exclusivas de Naoe o Yasuke, marcadas por símbolos distintos: un casco samurai para Yasuke y una capucha de Shinobi para Naoe.

Assassin's Creed Shadows se lanzará el 20 de marzo para PC, PlayStation 5 y Xbox Series X | S, prometiendo una experiencia inmersiva con su sistema de doble protagonista.

Últimos artículos

Más
Two Embers – Part 1 By [Your Name] The sky over Vaelthar had not known true night for seven years. It was not darkness that had been stolen—it was silence. The stars, once silver needles stitching the heavens, had been smothered by a slow, creeping haze: the breath of the Emberwyrms, ancient beasts of fire and memory, stirring once more from their slumber beneath the ash-choked earth. Their awakening had not come with war, nor with thunder. It came in whispers—flickers in the wind, embers carried on forgotten songs. And now, from the ruins of the old city, two figures moved like shadows through the ash. One was a girl—barely more than a child, with hair like burnt copper and eyes that shimmered like polished obsidian. She carried no weapon, only a cracked locket hanging from a chain of blackened iron. Inside, a portrait of a man who had not lived to see her grow. The other was a man—or what was left of him. His face was hidden beneath a helm forged from the petrified wing of a dead wyrm, and his cloak was stitched from ash-woven silk, said to absorb sound. He called himself Kaelen the Mute, though he had once spoken in tongues. He carried a blade named Dawn's Last Sigh, its edge not made of steel, but of captured lightning. They walked not toward safety, but toward the heart of the Emberfen—the dead forest where trees burned without flame, their roots feeding on sorrow. “Why here?” she whispered, her voice barely louder than the wind through the skeletons of birch. Kaelen did not answer. He pressed a hand to his chest, where a scar pulsed like a dying ember. A memory. Not his own. Then, from deep beneath the earth, a sound. A heartbeat. Not the earth’s. Something else. A voice, not in words, but in feeling—cold and vast, like a dream you cannot wake from. "She remembers." The girl flinched. The locket warmed. “Who said that?” she demanded. Kaelen knelt, placing a hand on the cracked soil. His fingers trembled. “He remembers you,” he said at last, his voice rough, as if carved from stone. “And that means you are not the only one who was forgotten.” A fire began to bloom in the distance—not from wood, not from kindling, but from the air itself. It curled upward, forming shapes: faces, half-erased, weeping. One face turned, and for a heartbeat, the girl saw her mother. She screamed. And the world cracked. To Be Continued in Two Embers – Part 2: The Weight of Names Lectura
It seems you're imagining a fun crossover between AFK Journey, a popular idle RPG mobile game, and Fairy Tail, the beloved anime and manga series by Hiro Mashima! While there's no official collaboration between AFK Journey and Fairy Tail as of now, let's dive into a creative "what if" scenario that blends both worlds: ✨ AFK Journey x Fairy Tail: The Celestial Pact ✨ A Legendary Crossover Event The Story: One fateful night, a mysterious rift tears through the sky above the Kingdom of Aelion—a realm long forgotten by time. From the shimmering portal emerges Natsu Dragneel, Lucy Heartfilia, and the rest of the Fairy Tail guild, pulled through dimensional space by the ancient magic of the Celestial Spirits. They’ve been summoned by an ancient prophecy: "When the stars of Aelion fade, and the Dragon’s Echo calls, a new pact must be forged between realms." Meanwhile, in the world of AFK Journey, the Eternal Dragon, the guardian of the Realm of Light, has awakened—and only a team forged from two worlds can stop the Shadow Syndicate, a dark alliance of corrupted heroes and stolen souls. The Alliance Begins: Natsu joins as a fiery, all-out DPS hero, his Fire Dragon Slayer magic amplifying lightning and elemental attacks. Erza becomes a legendary tank with an enchanted soul-bound armor upgrade—now wielding a Celestial Knight’s Sword forged from the stars. Lucy summons Zodiac Spirits as summonable allies in battle, including Sagittarius, Taurus, and even a glowing Aquarius who wields water-based magic to control battlefield terrain. Gray uses his ice magic to freeze enemies and create icy platforms for strategic positioning—perfect for AFK Journey’s auto-battling mechanics. New Features in the Crossover Event: Fairy Tail Guild Halls: A special in-game base where players collect and level up Fairy Tail heroes. Celestial Spirit Summoning: Randomly summon powerful spirits during raids, similar to AFK Journey’s legendary hero system. Dragon Slayer’s Roar: A team ability that unleashes a devastating area-of-effect burst—activated when 3 or more Fairy Tail heroes are in the team. Guild Quests: Side missions like "Rescue the Missing Guild Master!" (a nod to the "Fairy Tail: The Movie" arc) and "Defeat the Shadow Eclipse." Exclusive Rewards: Natsu’s Flame Cloak (legendary skin for any hero) Lucy’s Celestial Banner (a permanent team buff) Fairy Tail Emblem Badge (increases XP gain and summon chances) 🔥 "We’re not just heroes—we’re a family. And this is our mission!" – Natsu, standing atop a floating mountain with the AFK Journey emblem glowing in the sky. While this crossover isn’t real (yet!), fans of both AFK Journey and Fairy Tail would absolutely love to see it happen. Who knows—maybe one day, a real collaboration could bring Natsu’s fire and the power of the Celestial Spirits into the AFK Journey universe! Would you like a fan-made character card for a Fairy Tail x AFK Journey hero? Or a script for a promotional trailer? Let me know—I’d love to keep the adventure going! 🌟🐉✨ Lectura