Black Ops 6 & Warzone: как разблокировать все Caver Camos
В этом руководстве подробно описываются все доступные камеры для Cleaver в Call of Duty: Black Ops 6, Warzone и режимы зомби. Cleaver, представленная во время Game Event Squid, предлагает разнообразную систему камуфона.
Черные операции 6 Cleaver Camos

| Camo Type | Cleaver Camo | How To Unlock |
|---|---|---|
| **Military Camos** | Granite | 5 melee kills |
| Woodland | 10 melee kills | |
| Savanna | 15 melee kills | |
| Splinter | 20 melee kills | |
| Moss | 30 melee kills | |
| Saboteur | 40 melee kills | |
| Digital | 50 melee kills | |
| Tide | 75 melee kills | |
| Red Tiger | 100 melee kills | |
| **Special Camos** | Creepy Crypt | Unlock all Military Camos; 50 melee kills with Strategist Combat Specialty active |
| Luminous Leopard | Unlock all Military Camos; 30 kills without taking damage | |
| **Mastery Camos** | Gold | Unlock both Special Camos; 10 Double Kills |
| Diamond | Unlock Gold; Unlock Gold on two other Melee Weapons; 10 Triple Kills without dying | |
| Dark Spine | Unlock Diamond; Unlock Diamond on 33 other weapons; 3 Triple Kills | |
| Dark Matter | Unlock Dark Spine; Unlock Dark Spine on 33 other weapons; 5 kills without dying |
Кливер Warzone Camos

| Camo Type | Cleaver Camo | How To Unlock |
|---|---|---|
| **Military Camos** | Quartz | 2 melee kills |
| Tundra | 5 melee kills | |
| Canyon | 10 melee kills | |
| Pine | 15 melee kills | |
| Undergrowth | 20 melee kills | |
| Snakeskin | 25 melee kills | |
| Siberia | 30 melee kills | |
| Smolder | 40 melee kills | |
| Blue Tiger | 50 melee kills | |
| **Special Camos** | Ghostly Grounds | Unlock all Military Camos; 5 Triple Kills in a single match |
| Blazing Leopard | Unlock all Military Camos; 5 kills with enemy UAV active | |
| **Mastery Camos** | Gold Tiger | Unlock both Special Camos; 3 kills as Most Wanted Contract target |
| King's Ransom | Unlock Gold Tiger; Unlock Gold Tiger on 2 other Melee Weapons; 2 Triple Kills without dying | |
| Catalyst | Unlock King's Ransom; Unlock King's Ransom on 33 other weapons; Kill 3 Operators with stun/flash/shock | |
| Abyss | Unlock Catalyst; Unlock Catalyst on 33 other weapons; 5 kills without dying |
Zombies Cleaver Camos

| Camo Type | Cleaver Camo | How To Unlock |
|---|---|---|
| **Military Camos** | Slate | 100 melee kills |
| Desert | 200 melee kills | |
| Evergreen | 300 melee kills | |
| Rugged | 400 melee kills | |
| Grim | 600 melee kills | |
| Stripe | 800 melee kills | |
| Oceanic | 1000 melee kills | |
| Whiteout | 1500 melee kills | |
| Purple Tiger | 2000 melee kills | |
| **Special Camos** | Tragic Tomb | Unlock all Military Camos; Kill 75 armored zombies |
| Shock Leopard | Unlock all Military Camos; 300 kills with Rare or higher rarity Cleaver | |
| **Mastery Camos** | Mystic Gold | Unlock both Special Camos; 15 rapid 10 melee kills |
| Opal | Unlock Mystic Gold; Unlock Mystic Gold on two other Melee Weapons; Kill 30 Special Zombies | |
| Afterlife | Unlock Opal; Unlock Opal on 33 other weapons; 20 consecutive kills without dying | |
| Nebula | Unlock Afterlife; Unlock Afterlife on 33 other weapons; Kill 10 Elite Zombies |
Это всеобъемлющее руководство обеспечивает четкий путь для разблокировки каждого камуфляжа Cleaver во всех режимах игры. Не забудьте проверить в игре на наличие любых обновлений или изменений.
Последние статьи
Rustbowl Rumble: Третья игра серии Meteorfall доступна для предварительной регистрации на Android
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Two Embers – Part 1
By [Your Name]
The sky above the Iron Vale was not black, but the color of old bruises—deep violet streaked with ash-gray clouds, as though the heavens themselves had been scorched. Wind howled through the cracked ribs of ancient stone towers, carrying whispers of forgotten names and the faint, metallic tang of blood that had soaked into the earth long ago.
In the valley’s heart, where the earth cracked open like a wound, two embers glowed.
Not fire—not quite. Not alive, but not dead either. They pulsed in rhythm with something older than memory, buried beneath the roots of the World Tree, which had fallen centuries past, its trunk split in half and buried beneath the ruins of the city of Vael’Thar.
One ember was red—deep, seething, like the heart of a dying star. The other, pale blue, flickered with cold light, untouched by heat, yet no less dangerous.
They were not meant to be seen.
But she saw them.
Kaelen of the Shattered Line stepped through the veil of dust and silence, her boots sinking slightly into the ash-laden soil. Her eyes—hazel, sharp with years of watching, waiting—locked onto the embers. She had spent her life chasing rumors, reading the tattered maps in her mother’s journal, tracing the lines of prophecy etched in blood on the inside of a dead man’s skull.
And now, at last, she stood before them.
She reached out—not to touch, not yet—but to feel.
The moment her fingers neared, the air shimmered. A voice, not in her ears but in her bones, spoke.
"You have returned, child of the First Flame."
Kaelen swallowed. “I am not your chosen. I am not your weapon. I am only... here.”
"You are the key. You are the echo. You are the reason the world did not end when it should have."
She frowned. “Then why do they call me a curse?”
The red ember flared. The blue one dimmed.
And from the shadows beneath the broken arch of the old observatory, something stirred.
Not a man. Not an animal. Something that had once worn a face, once spoken, once loved.
A wraith in a tattered scholar’s robe, eyes hollow but burning with a fire that did not consume.
“Kaelen,” it said, voice like pages turning in a forgotten library. “You were not meant to find them. The embers were sealed. The world was to sleep.”
She straightened. “And what if I refuse to let it sleep?”
The wraith stepped forward, its form flickering like smoke in wind. “Then you will wake the thing that sleeps beneath.”
A tremor ran through the ground. The embers pulsed in unison.
And far away, in the ruins of a dead god’s temple, a stone door groaned open.
The world was waking.
And Kaelen, daughter of the flame, had just pressed the first stone of the final key.
To Be Continued in "Two Embers – Part 2: The Unraveling"
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