Neteaseはファンを安心させます:Marvel Rivals Seattle Teamは解決しました
成功したモバイルゲームのマーベルライバルの開発者であるNeteaseは、シアトルを拠点とするデザインチーム内でのレイオフを確認しました。ゲームディレクターのタデウスサッサーは、LinkedInのカットを発表し、ゲームの最近の成功を考えると驚きを表明しました。無料プレイのヒーローシューティングゲームであるマーベルライバルは、12月の発売以来2,000万のダウンロードを上回り、Steamで印象的な同時プレーヤー数を誇っています。
SasserのLinkedInプロフィールは、彼のチームが過去2年間にわたってゲームのデザインと開発に大きく貢献したことを示しています。 Neteaseの声明は、「組織上の理由」と「最適化された開発効率」の再構築を確認しましたが、影響を受ける従業員の数を開示しませんでした。同社は、レイオフされた人々の敬意を払った扱いを強調し、マーベルのライバルに対する継続的なサポートが影響を受けないことをプレイヤーに保証しました。中国の広州に拠点を置くコア開発チームは、新しいコンテンツと機能を提供することに完全にコミットしています。
これは、Neteaseでの一連のレイオフの最新のものであり、米国と日本での海外投資とスタジオ閉鎖のより広範な削減を反映しています。以前の閉鎖には、Ouka Studios( Manaのビジョンの開発者)、および世界の操作の一時停止とスパークの瓶のキャンセルが含まれます。
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Two Embers – Part 1
By [Your Name]
The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name.
She awoke beneath a sky split in two.
One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse.
She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes.
Only the ember.
And the dream.
“When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.”
She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars.
“You’re not real,” she said, voice cracked from disuse.
But the reflection smiled.
And spoke.
“I am you. I am what was lost. I am what was never meant to be found.”
She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion.
Her hand trembled as she touched the stone. A vision tore through her:
A war not of swords, but of light.
Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child.
She gasped.
And the ember screamed.
From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence.
She turned to flee—then stopped.
Because behind her, in the west, a new light rose.
Not silver. Not gold.
Blue.
And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm.
“Eira,” he said, voice like wind over graves. “You’ve come at last.”
She stepped back. “Who are you?”
He looked at her, and for the first time, his face cracked—just slightly.
“I was your father,” he said. “And I thought I’d buried you with the world.”
The ground trembled. The sky split again.
And from the ember in her hand, a voice rose—not hers, not his.
“The first ember dies. The second awakens. The war begins.”
To Be Continued in Part 2: "The Blood of the Twin Suns"
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