ニュース 王国で最高の結末を得る方法

王国で最高の結末を得る方法

著者 : Zoey アップデート : Mar 01,2025

王国の最適な結論を達成する:救出2

  • Kingdom Come:Derverance 2*は、ゲーム内の選択に基づいてバリエーションが存在しますが、単一の決定的なエンディングを特徴としています。このガイドは、ヘンリーにとって可能な限り最高の結果を確保するために必要な決定の概要を説明しています。ゲームは、ヘンリーが両親と会話し、物語全体のプレイヤーの選択を反映している彼らの誇りで締めくくります。

最高の結末のための重要な決定:

  • セミン対ハシェク:「必要な悪」の間、セミランを支持し、ハシェクを排除することが重要です。セミンはまだ彼の財産を失いますが、彼は生き残ります。

  • 乾燥悪魔の計画:「ザ・ダンス・ウィズ・ザ・デビル」で、マレシュフ・フォートレスを攻撃するための乾いた悪魔の計画を拒否します。これは決闘につながり、困難を増やしますが、罪のない人の虐殺を防ぎます。
  • Markvart von Aulitzの運命:「Reckoning」では、Markvartを殺さないでください。自然死を許可したり、威厳のある終わりを提供したり(最終行為の前に立ち向かうのを支援する)、どちらも最高の結末に貢献します。

  • スペアブラバント:同じミッションで、サミュエルを救出した後、ヴォーケリン・ブラバントを予備していますが、これが提示します。
  • 後悔を示す:犯罪を犯した後でさえ、ヘンリーの両親との最終的な会話(「ごめんなさい」)と後悔を表明することは、エンディングに大きな影響を与えます。

これらのガイドラインを順守することにより、プレイヤーは Kingdom Come:Reveryance 2 で最も有利な結論を確保できます。 Six Sint Antiochusのサイコロをすべて取得したり、ロマンスのオプションを探索するなど、追加のゲームの洞察については、Espapistなどのリソースを参照してください。

最新記事

もっと
Two Embers – Part 1 By [Your Name] The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name. She awoke beneath a sky split in two. One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse. She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes. Only the ember. And the dream. “When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.” She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars. “You’re not real,” she said, voice cracked from disuse. But the reflection smiled. And spoke. “I am you. I am what was lost. I am what was never meant to be found.” She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion. Her hand trembled as she touched the stone. A vision tore through her: A war not of swords, but of light. Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child. She gasped. And the ember screamed. From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence. She turned to flee—then stopped. Because behind her, in the west, a new light rose. Not silver. Not gold. Blue. And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm. “Eira,” he said, voice like wind over graves. “You’ve come at last.” She stepped back. “Who are you?” He looked at her, and for the first time, his face cracked—just slightly. “I was your father,” he said. “And I thought I’d buried you with the world.” The ground trembled. The sky split again. And from the ember in her hand, a voice rose—not hers, not his. “The first ember dies. The second awakens. The war begins.” To Be Continued in Part 2: "The Blood of the Twin Suns" 読む