ニュース ホープタウン:ディスコエリジウムの精神的後継者は発表されました

ホープタウン:ディスコエリジウムの精神的後継者は発表されました

著者 : Grace アップデート : Mar 13,2025

Longdue Gamesの非線形RPGであるHopetownは、物語主導のゲームプレイに対する魅惑的な新しいアプローチを提供します。 ZA/UM、Rockstar Games、Bungieの元従業員によって設立されたこのスタジオは、そのメカニックを最初に見て、称賛されたディスコエリジウムの精神的な後継者をほのめかしています。このゲームは、プレイヤーを、遠く離れた鉱山の町で目覚め、残忍な二日酔いを看護するジャーナリストの靴に突入します。ミステリーが始まります。プレイヤーは前夜の出来事を解明し、地元の緊張のエスカレートをナビゲートし、紛争を鎮圧したり悪化させたりする困難な選択に直面しなければなりません。

ホープタウン

初期のスクリーンショットは、プレイヤーの選択が物語を大きく形成する対話が豊富な体験を紹介します。複数の文字アーキタイプが利用可能で、それぞれが独自の対話オプションと会話へのアプローチを提供します。簡単な例:高齢の女性が鳩を養うとやり取りすることで、プレイヤーはさまざまな会話のトーンを選択できるため、明確な結果が得られます。

Longdue Gamesは、ホープタウンの開発に資金を提供するためのKickstarterキャンペーンに向けて準備を整えており、プロジェクトページはすでにプラットフォームに住んでいます。リリース日は未発表のままですが、物語に焦点を当てたRPGのファンの間では予想が着実に成長しています。

ホープタウンは、ディスコエリジウムからのインスピレーションだけではありません。ダーク数学のゲームと夏の永遠も、独自の心理RPGを開発しており、急成長するジャンルに追加されています。

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Two Embers – Part 1 By [Your Name] The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name. She awoke beneath a sky split in two. One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse. She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes. Only the ember. And the dream. “When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.” She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars. “You’re not real,” she said, voice cracked from disuse. But the reflection smiled. And spoke. “I am you. I am what was lost. I am what was never meant to be found.” She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion. Her hand trembled as she touched the stone. A vision tore through her: A war not of swords, but of light. Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child. She gasped. And the ember screamed. From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence. She turned to flee—then stopped. Because behind her, in the west, a new light rose. Not silver. Not gold. Blue. And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm. “Eira,” he said, voice like wind over graves. “You’ve come at last.” She stepped back. “Who are you?” He looked at her, and for the first time, his face cracked—just slightly. “I was your father,” he said. “And I thought I’d buried you with the world.” The ground trembled. The sky split again. And from the ember in her hand, a voice rose—not hers, not his. “The first ember dies. The second awakens. The war begins.” To Be Continued in Part 2: "The Blood of the Twin Suns" 読む