ニュース アサシンの信条の影は、完全に完了するために80時間かかると推定されています

アサシンの信条の影は、完全に完了するために80時間かかると推定されています

著者 : Hazel アップデート : Mar 18,2025

クリエイティブディレクターのジョナサンデュモンは、アサシンクリードミラージュのメインストーリーを完了するには約30〜40時間かかることを明らかにしました。すべてのオプションのコンテンツを追加すると、Playtimeを合計80時間に拡張できます。この見積もりは、ジャーナリストのジェンキとのインタビューからのものであり、プレイヤーにゲームの長さのより明確な写真を提供します。

Dumontは以前、 MirageをOriginsOdysseyValhallaなどの以前のタイトルと比較しました。ただし、これらのゲームはプレイタイムで大きく異なり、直接的な比較があまり役に立ちません。オープンワールドゲームでプレイタイムを推定するという課題を認めて、デュモントはミラージュ起源に近いことを明らかにしました。 Howlongtobeat.comによると、 Originsのメインストーリーには約30時間かかりますが、完了者は80時間以上簡単に費やすことができます。

ACシャドウ画像:msn.com

過度に長いゲームを心配しているプレイヤーにとって、 Mirageはよりバランスのとれた体験を提供します。たとえば、ヴァルハラは、60時間の長いメインストーリーに対する批判に直面し、150時間以上の総プレイタイムの可能性がありました。 Dumontの予測が正確な場合、 Mirageはより集中的でありながらやりがいのある体験を提供します。

カレンダーのマーク: Assassin's Creed Mirageは、 PC、PS5、およびXboxシリーズX | sで​​3月20日に発売されます。

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Two Embers – Part 1 By [Your Name] The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name. She awoke beneath a sky split in two. One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse. She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes. Only the ember. And the dream. “When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.” She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars. “You’re not real,” she said, voice cracked from disuse. But the reflection smiled. And spoke. “I am you. I am what was lost. I am what was never meant to be found.” She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion. Her hand trembled as she touched the stone. A vision tore through her: A war not of swords, but of light. Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child. She gasped. And the ember screamed. From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence. She turned to flee—then stopped. Because behind her, in the west, a new light rose. Not silver. Not gold. Blue. And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm. “Eira,” he said, voice like wind over graves. “You’ve come at last.” She stepped back. “Who are you?” He looked at her, and for the first time, his face cracked—just slightly. “I was your father,” he said. “And I thought I’d buried you with the world.” The ground trembled. The sky split again. And from the ember in her hand, a voice rose—not hers, not his. “The first ember dies. The second awakens. The war begins.” To Be Continued in Part 2: "The Blood of the Twin Suns" 読む