Hogar Noticias Clash Royale: Mejores mazos para el evento Giant de Rune

Clash Royale: Mejores mazos para el evento Giant de Rune

Autor : Simon Actualizar : Feb 22,2025

Evento gigante de la runa de Clash Royale: estrategias Top Deck

El último evento de Clash Royale, el evento Giant Rune, comenzó el 13 de enero y se ejecuta durante una semana. Esta guía explora estrategias efectivas de mazo para maximizar su éxito utilizando la nueva tarjeta Epic Rune Giant.

El gigante de la runa, que costó cuatro elixir, se dirige directamente a edificios como otros gigantes, pero con un giro único: pule las dos tropas más cercanas, lo que aumenta significativamente su producción de daño cada tercer golpe. La selección de tarjetas estratégicas es crucial para aprovechar esta capacidad.

Dicks gigante de la runa superior:

Deck One (costo promedio de elixir: 3.5)

Esta cubierta equilibrada contrarresta una amplia gama de amenazas. Los guardias y el dragón Inferno neutralizan efectivamente a los gigantes de la runa enemiga y las unidades pesadas. El petardo y las flechas manejan enjambres. Para la ofensiva, el Ram Rider, emparejado con ira para una velocidad y ataque mejorados, entrega potentes empuje.

Clash Royale CardElixir Cost
Rune GiantFour
GuardsThree
FirecrackerThree
Inferno DragonFour
ArrowsThree
RageTwo
Goblin GiantSix
KnightThree

Deck Two (costo promedio de elixir: 3.9)

Este mazo utiliza tanto el gigante de la runa como el gigante duende para ataques de torre directa. Electro Dragon and Guards contrarresta a la mayoría de las unidades gigantes, mientras que Hunter y Arrows tratan con enjambres. El Dart Goblin sinergia excepcionalmente bien con el gigante de la runa, lo que hace de este un fuerte contendiente.

Clash Royale CardElixir Cost
Rune GiantFour
GuardsThree
FishermanThree
Electro DragonFive
ArrowsThree
Dart GoblinThree
Goblin GiantSix
HunterFour

Deck Tres (costo promedio de elixir: 3.3)

Este mazo se centra en el X-Bow como el atacante principal, apoyado por Archers, Knight y Dart Goblin. La pandilla Goblin contrarresta efectivamente a bateadores pesados ​​como el Príncipe, P.E.K.K.A. y Ram Rider. La abundancia de pequeñas unidades dificulta que los oponentes contrarresten de manera efectiva. Por ejemplo, si las flechas o el registro apuntan a sus arqueros, puede implementar rápidamente el duende o la pandilla Goblin para mantener la presión ofensiva.

Clash Royale CardElixir Cost
Rune GiantFour
Goblin GangThree
Giant SnowballTwo
LogTwo
ArchersThree
Dart GoblinThree
X-BowSix
KnightThree

Experimente con estos mazos y adapte a su estilo de juego y estrategias de oponente para conquistar el evento gigante de la runa en Clash Royale.

Últimos artículos

Más
Two Embers – Part 1 By [Your Name] The sky over Vaelthar had not known true night for seven years. It was not darkness that had been stolen—it was silence. The stars, once silver needles stitching the heavens, had been smothered by a slow, creeping haze: the breath of the Emberwyrms, ancient beasts of fire and memory, stirring once more from their slumber beneath the ash-choked earth. Their awakening had not come with war, nor with thunder. It came in whispers—flickers in the wind, embers carried on forgotten songs. And now, from the ruins of the old city, two figures moved like shadows through the ash. One was a girl—barely more than a child, with hair like burnt copper and eyes that shimmered like polished obsidian. She carried no weapon, only a cracked locket hanging from a chain of blackened iron. Inside, a portrait of a man who had not lived to see her grow. The other was a man—or what was left of him. His face was hidden beneath a helm forged from the petrified wing of a dead wyrm, and his cloak was stitched from ash-woven silk, said to absorb sound. He called himself Kaelen the Mute, though he had once spoken in tongues. He carried a blade named Dawn's Last Sigh, its edge not made of steel, but of captured lightning. They walked not toward safety, but toward the heart of the Emberfen—the dead forest where trees burned without flame, their roots feeding on sorrow. “Why here?” she whispered, her voice barely louder than the wind through the skeletons of birch. Kaelen did not answer. He pressed a hand to his chest, where a scar pulsed like a dying ember. A memory. Not his own. Then, from deep beneath the earth, a sound. A heartbeat. Not the earth’s. Something else. A voice, not in words, but in feeling—cold and vast, like a dream you cannot wake from. "She remembers." The girl flinched. The locket warmed. “Who said that?” she demanded. Kaelen knelt, placing a hand on the cracked soil. His fingers trembled. “He remembers you,” he said at last, his voice rough, as if carved from stone. “And that means you are not the only one who was forgotten.” A fire began to bloom in the distance—not from wood, not from kindling, but from the air itself. It curled upward, forming shapes: faces, half-erased, weeping. One face turned, and for a heartbeat, the girl saw her mother. She screamed. And the world cracked. To Be Continued in Two Embers – Part 2: The Weight of Names Lectura