キングダムでヴォスタテクの馬のペピックを見つける方法2
キングダムカム:救出2 のサイドクエストに着手して、Vostatekの行方不明の馬、Pepik、そして報酬を獲得してください!
このクエスト「ラッキー」は、タコフの西のGamemaster Vostatekの住居で始まります。クエストを開始するために、ZlataまたはVitek(地図に示されているように、家のわずかに南東)と話してください。

あなたの旅は北に向かっています。そこでは、オオカミによる攻撃の下でVostatekが見つかります。彼を救い、ペピックが最後に見られた彼のキャンプ場に彼を助けてください。
残念ながら、ペピックはなくなりました。パスに沿った手がかりの跡をたどり、それぞれを注意深く調べます。これはあなたを密猟者のキャンプに導きます。

ペピックは密猟者のキャンプの後ろにあります。密猟者を戦略的に関与させます。個別または小グループでそれらをテイすることをお勧めします。あるいは、より丈夫な敵を迂回して、ペピックで逃げることができます。
ペピックをヴォスタテクのキャンプに戻します。その後、彼と一緒に彼の家に戻って(速い旅行オプション)、グロッシェンの寛大な報酬と休息場所を受け取ることができます。新たな富で、追加の機器を購入するか、ロマンチックな利益を含む他の冒険を追求してください。
- Kingdom Come:Derverance 2*は現在、PlayStation、Xbox、およびPCで利用できます。
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Two Embers – Part 1
By [Your Name]
The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name.
She awoke beneath a sky split in two.
One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse.
She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes.
Only the ember.
And the dream.
“When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.”
She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars.
“You’re not real,” she said, voice cracked from disuse.
But the reflection smiled.
And spoke.
“I am you. I am what was lost. I am what was never meant to be found.”
She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion.
Her hand trembled as she touched the stone. A vision tore through her:
A war not of swords, but of light.
Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child.
She gasped.
And the ember screamed.
From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence.
She turned to flee—then stopped.
Because behind her, in the west, a new light rose.
Not silver. Not gold.
Blue.
And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm.
“Eira,” he said, voice like wind over graves. “You’ve come at last.”
She stepped back. “Who are you?”
He looked at her, and for the first time, his face cracked—just slightly.
“I was your father,” he said. “And I thought I’d buried you with the world.”
The ground trembled. The sky split again.
And from the ember in her hand, a voice rose—not hers, not his.
“The first ember dies. The second awakens. The war begins.”
To Be Continued in Part 2: "The Blood of the Twin Suns"
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