公開された乗り物酔いを減らすための最良の設定
Avowedの動き酔いを征服:最適な設定のガイド
多くのプレイヤーは、一人称ゲームをプレイしている間、乗り物酔いを経験しています。 AVOWED が不快感を引き起こしている場合、これらの設定が役立ちます。主要な犯人は、通常、頭の動き、視野、およびモーションブラーです。
ヘッドの動きとカメラの揺れをなくします

乗り物酔いを最小限に抑えるには、次のカメラの設定を調整します(「ゲーム」>「カメラ」の下にあります):
- サードパーソンビュー:あなたの好み。この設定は、乗り物酔いに大きな影響を与えません。
- ヘッドボビング:オフ
- 頭のボビング強度: 0%
- ローカルカメラシェイク強度: 0%
- ワールドカメラシェイク強度: 0%
- カメラの揺れ強度: 0%
- アニメーションカメラ強度: 0%
これらの調整は、乗り物酔いを大幅に削減する必要があります。浸漬と快適さの最適なバランスを見つけるために実験します。
視野とモーションブラーの調整フィールド

ヘッドの動きを無効にしない場合は、これらのグラフィック設定(「グラフィックス」の下にある)を微調整します。
- 視野:低い設定から始めて、快適なレベルが見つかるまで徐々に増やします。これには、いくつかの実験が必要になる場合があります。
- モーションブラー:モーションブラーの削減または排除は、しばしば動き酔いを緩和するのに役立ちます。必要に応じてゼロに設定して調整してみてください。
永続的な乗り物酔い?
まだ乗り物酔いが行われている場合は、上記の設定を調整し続け、一人称と第三者のビューを切り替えることを検討してください。他のすべてが失敗した場合は、休憩を取り、水を飲んで、後でもう一度やり直してください。気分が悪くなったら、自分自身をプレイさせないでください。
AVOWEDは現在入手可能です。
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Two Embers – Part 1
By [Your Name]
The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name.
She awoke beneath a sky split in two.
One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse.
She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes.
Only the ember.
And the dream.
“When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.”
She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars.
“You’re not real,” she said, voice cracked from disuse.
But the reflection smiled.
And spoke.
“I am you. I am what was lost. I am what was never meant to be found.”
She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion.
Her hand trembled as she touched the stone. A vision tore through her:
A war not of swords, but of light.
Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child.
She gasped.
And the ember screamed.
From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence.
She turned to flee—then stopped.
Because behind her, in the west, a new light rose.
Not silver. Not gold.
Blue.
And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm.
“Eira,” he said, voice like wind over graves. “You’ve come at last.”
She stepped back. “Who are you?”
He looked at her, and for the first time, his face cracked—just slightly.
“I was your father,” he said. “And I thought I’d buried you with the world.”
The ground trembled. The sky split again.
And from the ember in her hand, a voice rose—not hers, not his.
“The first ember dies. The second awakens. The war begins.”
To Be Continued in Part 2: "The Blood of the Twin Suns"
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