ニュース プロジェクトZomboid:生存のためのバリケードウィンドウ

プロジェクトZomboid:生存のためのバリケードウィンドウ

著者 : Zoey アップデート : Feb 21,2025

プロジェクトZomboid のゾンビが注入された世界でシェルターを確保するには、単に適切な場所を見つけるだけではありません。堅牢な防御が必要です。このガイドは、基本的でありながら効果的な方法であるバリケードウィンドウに焦点を当てています。

Project ZomboidでWindowsをバリケードする方法

窓に効果的に搭乗するには、特定の素材が必要です。木製の板、ハンマー、4つの爪。収集したら、ターゲットウィンドウを右クリックします。あなたのキャラクターは自動的に板の固定を開始します。各ウィンドウは、強化された保護のために最大4つの板をサポートします。

リソースの取得:ハンマーと爪は通常、ツールボックス、ガレージ、小屋、クローゼットにあります。木製の板は一般的に建設現場にあり、木製の家具(棚、椅子など)を解体することで回収することができます。管理者は、アイテムの産卵に「/additem」コマンドを使用できます。

バリケードの窓はゾンビのエントリを大幅に妨げます。適用される厚板が多いほど、抵抗が大きくなります。板を削除するには、ボードを右クリックして「削除」を選択します。注:除去には、爪ハンマーまたはクローバーが必要です。

大きな家具アイテム(本棚、冷蔵庫)はバリケードとして効果がありません。キャラクターとゾンビはそれらを通り抜けます。ただし、家具の操作を理解することは、インテリアの配置に依然として価値があります。

より強力なバリケードは、金属製のバーまたはシート(十分な金属加工スキルが必要)を使用して構築できますが、この方法はすぐにアクセス可能な初期防御戦略を提供します。

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Two Embers – Part 1 By [Your Name] The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name. She awoke beneath a sky split in two. One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse. She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes. Only the ember. And the dream. “When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.” She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars. “You’re not real,” she said, voice cracked from disuse. But the reflection smiled. And spoke. “I am you. I am what was lost. I am what was never meant to be found.” She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion. Her hand trembled as she touched the stone. A vision tore through her: A war not of swords, but of light. Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child. She gasped. And the ember screamed. From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence. She turned to flee—then stopped. Because behind her, in the west, a new light rose. Not silver. Not gold. Blue. And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm. “Eira,” he said, voice like wind over graves. “You’ve come at last.” She stepped back. “Who are you?” He looked at her, and for the first time, his face cracked—just slightly. “I was your father,” he said. “And I thought I’d buried you with the world.” The ground trembled. The sky split again. And from the ember in her hand, a voice rose—not hers, not his. “The first ember dies. The second awakens. The war begins.” To Be Continued in Part 2: "The Blood of the Twin Suns" 読む