王国でハーブパリを取得する方法
王国でハーブパリを見つける:救出2 :包括的なガイド
Kingdom Come:Derverance 2の錬金術システムは驚くほど深く、やりがいがありますが、豊富な成分を必要とします。このガイドは、特にとらえどころのない成分であるハーブパリの取得に焦点を当てています。
ハーブパリの場所:
ハーブパリは、他の葉の間で目立たない外観のために見つけるのが困難です。ただし、いくつかの場所で確実に成長します。
- Barnaby's Garden(Trosky Castleの北): 「Bell Tolls」と「Wedding Crashers」を完了した後にアクセス可能で、Trosky CastleからTrosky Castleから森への北の道をたどります。

タコフの南のストリーム:タコフの南の樹木が茂ったエリアを検索して、小さな小川を探してください。ハーブパリは近くで育ちます。
無名の春(Zhelejovの南西): Zhelejovの南出口からBozhenaの小屋に向かって西に向かいます。森の小道に沿ってハーブパリがあります。
ハーブパリの購入:
採餌が困難であることが判明した場合、2つのベンダーから乾燥ハーブパリを購入できます。
- バーナビー:トロスキー城の北にあります(上記と同じ場所)。
- Emmerich: TroskowitzのApothecaryで働いています。
注:乾燥ハーブはポーションの有効性を低下させる可能性があります。
ハーブリスポーン:
ハーブパリを含むハーブは、王国のリスポーンカム:救出2 。再成長には約1週間のゲーム内を許可します。
このガイドは、ハーブパリを取得することの重要な側面をカバーしています。さらなる王国が来る:救出2つのヒントとロマンスオプションやクエストウォークスルーなどの戦略は、逃亡者をチェックしてください。
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Two Embers – Part 1
By [Your Name]
The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name.
She awoke beneath a sky split in two.
One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse.
She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes.
Only the ember.
And the dream.
“When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.”
She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars.
“You’re not real,” she said, voice cracked from disuse.
But the reflection smiled.
And spoke.
“I am you. I am what was lost. I am what was never meant to be found.”
She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion.
Her hand trembled as she touched the stone. A vision tore through her:
A war not of swords, but of light.
Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child.
She gasped.
And the ember screamed.
From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence.
She turned to flee—then stopped.
Because behind her, in the west, a new light rose.
Not silver. Not gold.
Blue.
And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm.
“Eira,” he said, voice like wind over graves. “You’ve come at last.”
She stepped back. “Who are you?”
He looked at her, and for the first time, his face cracked—just slightly.
“I was your father,” he said. “And I thought I’d buried you with the world.”
The ground trembled. The sky split again.
And from the ember in her hand, a voice rose—not hers, not his.
“The first ember dies. The second awakens. The war begins.”
To Be Continued in Part 2: "The Blood of the Twin Suns"
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