Cthulhu Keeperが発表しました - あなたが暗いカルトをリードしてモンスターを召喚する戦術的なゲーム

高く評価されているタイトルの背後にあるフィンランドのスタジオであるKuuasema Bike Unchained 3 and Astro Blade は、最新のプロジェクトを発表しました。 Cthulhu Keeper 。このダークファンタジー戦略ゲームは、ステルスメカニクスと複雑な戦術的なゲームプレイと見事にブレンドされ、H.P。ラブクラフトとカルトクラシック ダンジョンキーパー 。影を受け入れる準備をします。
このゲームは、プレーヤーを1920年代の不安定な雰囲気に突っ込んで、急成長している見かけのカルトの舵取りをします。あなたの仕事?あなたの忠実なフォロワーとあなたが召喚する恐ろしい存在を保護するために、秘密の隠れ家を建設します。禁止されたアーティファクトを取得するために、秘密の作戦でそれらを派遣し、あなたのフォローを拡大し、常に依存している当局を上回ります。それぞれの巨大な新兵には、古代のグリモワールと神秘的な遺物を使用して作られた特別に設計されたチャンバーが必要です。同時に、unningなtrapと揺るぎない警備員を使用して、ライバルのカルトと政府のエージェントに対して地下の避難所を強化します。
不可解なテキストと失われたアーティファクトの力を利用して、それぞれがユニークで慎重に構築された住居を必要とします。秘密を維持することが最重要です。法律を回避し、反対の派ionsを損なうことは、あなたのカルトの生存にとって重要です。戦略的計画、巧妙な防御、冷酷な効率は、最終的にあなたのカルトの運命を決定します。
- Cthulhu Keeper*は、近い将来にSteamでリリースされる予定ですが、開発者は正確な打ち上げ日は未発表のままです。
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Two Embers – Part 1
By [Your Name]
The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name.
She awoke beneath a sky split in two.
One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse.
She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes.
Only the ember.
And the dream.
“When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.”
She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars.
“You’re not real,” she said, voice cracked from disuse.
But the reflection smiled.
And spoke.
“I am you. I am what was lost. I am what was never meant to be found.”
She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion.
Her hand trembled as she touched the stone. A vision tore through her:
A war not of swords, but of light.
Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child.
She gasped.
And the ember screamed.
From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence.
She turned to flee—then stopped.
Because behind her, in the west, a new light rose.
Not silver. Not gold.
Blue.
And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm.
“Eira,” he said, voice like wind over graves. “You’ve come at last.”
She stepped back. “Who are you?”
He looked at her, and for the first time, his face cracked—just slightly.
“I was your father,” he said. “And I thought I’d buried you with the world.”
The ground trembled. The sky split again.
And from the ember in her hand, a voice rose—not hers, not his.
“The first ember dies. The second awakens. The war begins.”
To Be Continued in Part 2: "The Blood of the Twin Suns"
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