Atomfall開発者は、世界とサバイバルの詳細を備えた拡張ゲームプレイトレーラーを明らかにします

Rebellionの新しいゲームであるAtomfallは、そのユニークなレトロフイスティスティックな世界とコアメカニズムを紹介する拡張ゲームプレイトレーラーを発表しました。イングランド北部の1962年の核後の災害検疫ゾーンを舞台にしたプレイヤーは、秘密に満ちた危険な風景を探求します。
予告編は、記憶に残るNPCのキャストとの調査と対話を強調しています。プレイヤーのキャラクターには、事前に定義されたアイデンティティがあり、没入型とパーソナライズされた相互作用を促進します。 Atomfallは、従来のクエスト構造の代わりに、探索と発見を優先し、より有機的なゲームプレイエクスペリエンスを約束します。
サバイバルは、隔離ゾーン内で通貨が価値がないため、トレーダーとの資源管理と物々交換にかかっています。プレイヤーは絶え間ない脅威に直面しています:ギャング、カルト主義者、ミュータント、危険な機械。在庫の制限には、機器に関する慎重な計画と戦略的選択が必要です。環境自体は危険なもので、trapと鉱山が散らばっています。
視覚的には、AtomfallはRebellionの特徴的な雰囲気のスタイルを維持し、ポスト黙示録的なイングランドの厳しく詳細なオープンワールドの描写を提示します。限られた在庫システムは、複雑さの層を追加し、プレイヤーにギアの優先順位を強制します。特に近接戦闘のための武器のアップグレードは、ゲームのさまざまな敵対的な派ionsに直面するために重要です。
Atomfallは3月27日にPC、PlayStation、Xboxで発売され、初日にゲームパスで利用可能になります。
最新記事
Two Embers – Part 1
By [Your Name]
The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name.
She awoke beneath a sky split in two.
One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse.
She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes.
Only the ember.
And the dream.
“When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.”
She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars.
“You’re not real,” she said, voice cracked from disuse.
But the reflection smiled.
And spoke.
“I am you. I am what was lost. I am what was never meant to be found.”
She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion.
Her hand trembled as she touched the stone. A vision tore through her:
A war not of swords, but of light.
Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child.
She gasped.
And the ember screamed.
From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence.
She turned to flee—then stopped.
Because behind her, in the west, a new light rose.
Not silver. Not gold.
Blue.
And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm.
“Eira,” he said, voice like wind over graves. “You’ve come at last.”
She stepped back. “Who are you?”
He looked at her, and for the first time, his face cracked—just slightly.
“I was your father,” he said. “And I thought I’d buried you with the world.”
The ground trembled. The sky split again.
And from the ember in her hand, a voice rose—not hers, not his.
“The first ember dies. The second awakens. The war begins.”
To Be Continued in Part 2: "The Blood of the Twin Suns"
読む