ニュース ゲーム体験を強化するためのAI駆動の仮想ヒトNPC

ゲーム体験を強化するためのAI駆動の仮想ヒトNPC

著者 : Anthony アップデート : Feb 25,2025

inZOI NPCs Use AI To Be Like Real Humans

InzoiのNPCは、前例のないリアリズムと人間のような相互作用のためにNVIDIA ACE AIテクノロジーを活用し、ゲームプレイの浸漬を大幅に強化します。この記事は、Nvidia Aceの役割とゲームへの影響を掘り下げています。

独立した市民のシミュレートされた世界

Inzoiの開発者であるKraftonは、NvidiaのACE AIを利用してNPCを強化し、環境内で現実的な行動と反応を示す「スマートZois」を作成します。これらのAI市民は、個人的な経験と相互作用に基づいて行動を動的に適応させます。

nvidia geforce youtubeビデオ、「nvidia ace | inzoi-共同プレイ可能なキャラクターを持つシミュレートされた都市を作成」は、スマートゾアの自律性を紹介します。アクティブ化されると、彼らは独立して都市をナビゲートし、仕事、社交などを含む個人的なスケジュールを追求します。直接的なプレーヤーの相互作用がなくても、スマートゾイスはお互いの行動に影響を与えます。

inZOI NPCs Use AI To Be Like Real Humans

たとえば、思いやりのある賢いZoiは、他の人を支援し、食べ物や指示を提供するかもしれません。逆に、感謝の気持ちは、街頭パフォーマーを積極的に宣伝し、聴衆を有機的に構築することができます。プレイヤーは、ゲーム内の「思考」システムを利用して、AIの動機を理解できます。各スマートZoiによる毎日の自己反省は、将来の行動をさらに改善します。

このビデオでは、多様でユニークなスマートなゾイスが活気に満ちた予測不可能な都市を作成し、緊急のストーリーテリングによって駆動される豊かで動的なシミュレーションを促進することを強調しています。

Inzoiの早期アクセスの発売は、2025年3月28日にSteam(PC)で予定されています。 Inzoiの詳細については、包括的なゲームの報道をご覧ください。

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Two Embers – Part 1 By [Your Name] The wind howled across the shattered plains of Eldryth, carrying with it the scent of ash and forgotten prayers. Once, this land had bloomed beneath twin suns—golden and silver—cradled in the arms of the sky. Now, only two embers remained: one buried deep in the heart of the Obsidian Spire, the other flickering faintly in the chest of a girl who did not know her name. She awoke beneath a sky split in two. One half burned crimson, the other wept silver mist. The earth cracked like old parchment, and from the fissures rose whispers—voices not of men, nor beasts, but of memory itself. Her fingers curled around a shard of obsidian, warm to the touch, humming with a rhythm that matched her pulse. She didn’t remember how she got here. She remembered nothing—not her mother’s lullaby, not the sound of her first breath, not even the shape of her face in the still pools of long-dead lakes. Only the ember. And the dream. “When the twins fall, the world will wake,” the dream whispered. “But not as it was. Not as it should be.” She sat up. The shard pulsed. Her reflection shimmered within it—not a face, but a storm: a woman with hair like flame and eyes like dying stars. “You’re not real,” she said, voice cracked from disuse. But the reflection smiled. And spoke. “I am you. I am what was lost. I am what was never meant to be found.” She stumbled to her feet, wind tearing at her tattered cloak—the color of dust and midnight. Around her, ruins of a cathedral rose from the earth, its spires fused with bone and blackened iron. The name carved into its fallen arch read: Aetherion. Her hand trembled as she touched the stone. A vision tore through her: A war not of swords, but of light. Two beings—twin stars forged in fire—clashing in the sky. One wore the face of a god, the other… a child. She gasped. And the ember screamed. From the east, a sound like a thousand bells made of glass. A procession of shadows moved across the horizon—hooded figures with eyes of ash, marching in silence. Their chants were not in any tongue, but in absence. In silence. She turned to flee—then stopped. Because behind her, in the west, a new light rose. Not silver. Not gold. Blue. And from it stepped a man—tall, scarred, wearing armor of woven wind and memory. In his hand, a sword without a blade. Its hilt bore the same mark as the shard in her palm. “Eira,” he said, voice like wind over graves. “You’ve come at last.” She stepped back. “Who are you?” He looked at her, and for the first time, his face cracked—just slightly. “I was your father,” he said. “And I thought I’d buried you with the world.” The ground trembled. The sky split again. And from the ember in her hand, a voice rose—not hers, not his. “The first ember dies. The second awakens. The war begins.” To Be Continued in Part 2: "The Blood of the Twin Suns" 読む