Hogar Noticias El objetivo de la inversión de Kadokawa de Sony de 9000 IP originales por año

El objetivo de la inversión de Kadokawa de Sony de 9000 IP originales por año

Autor : Camila Actualizar : Feb 19,2025

Kadokawa, ahora una subsidiaria del Grupo Sony, establece objetivos de publicación ambiciosos. Con la importante inversión y adquisición de Sony del 10% de sus acciones, Kadokawa tiene como objetivo publicar 9,000 títulos IP originales anualmente en el año fiscal 2027, un aumento del 50% de su producción de 2023.

Sony's Kadokawa Investment Sparks Goal of 9000 Original IPs Per Year

Esta estrategia de expansión agresiva, detallada en el plan de gestión a mediano plazo de Kadokawa, proyecta 7,000 títulos por el año fiscal 2025. La compañía planea aprovechar la red de distribución global de Sony para expandir su alcance internacionalmente. Para apoyar este crecimiento, Kadokawa aumentará su personal editorial en un 40%, con el objetivo de una fuerza laboral de aproximadamente 1,000.

Sony's Kadokawa Investment Sparks Goal of 9000 Original IPs Per Year

El presidente de Kadokawa, Takeshi Natsuno, enfatiza una "estrategia de mezcla de medios", ampliando sus IP a través de adaptaciones de anime y juegos. Esta diversificación tiene como objetivo maximizar el éxito de su cartera diversa.

Sony's Kadokawa Investment Sparks Goal of 9000 Original IPs Per Year

Esta colaboración beneficia significativamente a Sony, particularmente a Crunchyroll, su servicio de transmisión de anime con más de 15 millones de suscriptores pagados. La asociación enriquecerá la biblioteca de anime de Crunchyroll con el extenso catálogo de IP de Kadokawa, incluidos títulos como Bungo Stray Dogs , Oshi no Ko y The Rising of the Shield Hero . El interés de Sony en la expansión multimedia, que abarca adaptaciones de acción en vivo y distribución internacional, se alinea perfectamente con las ambiciones de Kadokawa.

Sony's Kadokawa Investment Sparks Goal of 9000 Original IPs Per Year

La cartera diversa de Kadokawa también incluye el popular videojuego IPS desarrollado por Studios bajo su paraguas, como Elden Ring , Dragon Quest , y la serie Danganronpa .

Sony's Kadokawa Investment Sparks Goal of 9000 Original IPs Per Year

La asociación posiciona a ambas compañías para un crecimiento significativo en el mercado global de entretenimiento.

Últimos artículos

Más
Two Embers – Part 1 By [Your Name] The sky over Vaelthar had not known true night for seven years. It was not darkness that had been stolen—it was silence. The stars, once silver needles stitching the heavens, had been smothered by a slow, creeping haze: the breath of the Emberwyrms, ancient beasts of fire and memory, stirring once more from their slumber beneath the ash-choked earth. Their awakening had not come with war, nor with thunder. It came in whispers—flickers in the wind, embers carried on forgotten songs. And now, from the ruins of the old city, two figures moved like shadows through the ash. One was a girl—barely more than a child, with hair like burnt copper and eyes that shimmered like polished obsidian. She carried no weapon, only a cracked locket hanging from a chain of blackened iron. Inside, a portrait of a man who had not lived to see her grow. The other was a man—or what was left of him. His face was hidden beneath a helm forged from the petrified wing of a dead wyrm, and his cloak was stitched from ash-woven silk, said to absorb sound. He called himself Kaelen the Mute, though he had once spoken in tongues. He carried a blade named Dawn's Last Sigh, its edge not made of steel, but of captured lightning. They walked not toward safety, but toward the heart of the Emberfen—the dead forest where trees burned without flame, their roots feeding on sorrow. “Why here?” she whispered, her voice barely louder than the wind through the skeletons of birch. Kaelen did not answer. He pressed a hand to his chest, where a scar pulsed like a dying ember. A memory. Not his own. Then, from deep beneath the earth, a sound. A heartbeat. Not the earth’s. Something else. A voice, not in words, but in feeling—cold and vast, like a dream you cannot wake from. "She remembers." The girl flinched. The locket warmed. “Who said that?” she demanded. Kaelen knelt, placing a hand on the cracked soil. His fingers trembled. “He remembers you,” he said at last, his voice rough, as if carved from stone. “And that means you are not the only one who was forgotten.” A fire began to bloom in the distance—not from wood, not from kindling, but from the air itself. It curled upward, forming shapes: faces, half-erased, weeping. One face turned, and for a heartbeat, the girl saw her mother. She screamed. And the world cracked. To Be Continued in Two Embers – Part 2: The Weight of Names Lectura