Hogar Noticias Nuevo DLC para Bloons TD6: Llegados de Rogue Legends llega

Nuevo DLC para Bloons TD6: Llegados de Rogue Legends llega

Autor : Benjamin Actualizar : Feb 25,2025

El popular juego de defensa de la torre de Ninja Kiwi, Bloons TD6, está lanzando un nuevo DLC significativo: Rogue Legends. Esta expansión de $ 9.99 presenta una campaña Roguelike, que ofrece una capacidad de reproducción sustancial.

Rogue Legends presenta una campaña para un solo jugador generada al azar en 10 mapas únicos basados ​​en azulejos a mano. Cada mapa presenta múltiples rutas y culmina en una desafiante batalla de jefes múltiples. Espere rondas de ritmo más rápido y consejos útiles en el juego para navegar por los diversos mundos.

La campaña incorpora fichas de desafío con condiciones impredecibles, incluidas las puertas de los jefes y varios tipos de carreras. Los jugadores pueden utilizar comerciantes y fogatas para el respiro y adquirir hasta 60 artefactos de potencia distintos. Las actualizaciones de la torre, los aumentos temporales y los re-rolls de efectivo mejoran aún más las opciones estratégicas.

yt

Rogue Legends no es solo un roguelike; También incorpora elementos que recuerdan a los juegos de supervivencia. A pesar del precio, el DLC promete un contenido nuevo y extenso. Si bien la mayoría de los mecánicos son específicos de la campaña, los jugadores pueden desbloquear Rogue Legends Cosmetics para su uso en Bloons TD6.

Bloons TD6 es conocido por su exigente dificultad. Los nuevos jugadores deben consultar una guía para principiantes antes de sumergirse en la acción acelerada.

Últimos artículos

Más
Two Embers – Part 1 By [Your Name] The sky over Vaelthar had not known true night for seven years. It was not darkness that had been stolen—it was silence. The stars, once silver needles stitching the heavens, had been smothered by a slow, creeping haze: the breath of the Emberwyrms, ancient beasts of fire and memory, stirring once more from their slumber beneath the ash-choked earth. Their awakening had not come with war, nor with thunder. It came in whispers—flickers in the wind, embers carried on forgotten songs. And now, from the ruins of the old city, two figures moved like shadows through the ash. One was a girl—barely more than a child, with hair like burnt copper and eyes that shimmered like polished obsidian. She carried no weapon, only a cracked locket hanging from a chain of blackened iron. Inside, a portrait of a man who had not lived to see her grow. The other was a man—or what was left of him. His face was hidden beneath a helm forged from the petrified wing of a dead wyrm, and his cloak was stitched from ash-woven silk, said to absorb sound. He called himself Kaelen the Mute, though he had once spoken in tongues. He carried a blade named Dawn's Last Sigh, its edge not made of steel, but of captured lightning. They walked not toward safety, but toward the heart of the Emberfen—the dead forest where trees burned without flame, their roots feeding on sorrow. “Why here?” she whispered, her voice barely louder than the wind through the skeletons of birch. Kaelen did not answer. He pressed a hand to his chest, where a scar pulsed like a dying ember. A memory. Not his own. Then, from deep beneath the earth, a sound. A heartbeat. Not the earth’s. Something else. A voice, not in words, but in feeling—cold and vast, like a dream you cannot wake from. "She remembers." The girl flinched. The locket warmed. “Who said that?” she demanded. Kaelen knelt, placing a hand on the cracked soil. His fingers trembled. “He remembers you,” he said at last, his voice rough, as if carved from stone. “And that means you are not the only one who was forgotten.” A fire began to bloom in the distance—not from wood, not from kindling, but from the air itself. It curled upward, forming shapes: faces, half-erased, weeping. One face turned, and for a heartbeat, the girl saw her mother. She screamed. And the world cracked. To Be Continued in Two Embers – Part 2: The Weight of Names Lectura