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Black Clover M: Códigos gratuitos para enero de 2025

Autor : Lucas Actualizar : Feb 23,2025

Black Clover M: Una guía para los códigos de redimir para recompensas en el juego

Black Clover M, el juego móvil basado en el popular anime, ofrece un mundo cautivador de magia y aventura. Para mejorar su juego y obtener recursos valiosos, puede canjear códigos en el juego, también conocidos como cupones. Estos códigos proporcionan aumentos, especialmente beneficiosos para los nuevos jugadores. Esta guía proporciona códigos actualizados y un proceso de redención paso a paso.

Actualizado el 14 de enero de 2025 por Artur Novichenko: esta guía se actualiza regularmente para reflejar los últimos códigos y recompensas activas.

Códigos de tréboles negros activos (cupones)

Black Clover M Code Redemption

Conquista los desafíos del trébol negro M asegurando recursos valiosos y nivelando a sus personajes. Estos códigos ofrecen una variedad de recompensas útiles. Los códigos se verificaron el 14 de enero de 2025.

  • BCMS2Gift1: Redime por las valiosas recompensas en el juego.
  • BCM777: Redime por las valiosas recompensas en el juego.

Códigos caducados

  • Globallaunchon1130
  • bcmxtapta
  • BCMGACHAGAMING
  • bcm1stlive
  • bcm2ndlive
  • Quizbcm
  • Dungeon

Cómo canjear códigos en Black Clover M

Black Clover M Code Redemption Menu

Los códigos redentores requieren completar el tutorial inicial en Black Clover M (aproximadamente 20-30 minutos). Esto te familiariza con la mecánica del juego. Sigue estos pasos:

  1. Obtenga su ID de cuenta (Ayuda): Después de completar el tutorial y la búsqueda de "ir al lugar del examen de ingreso", acceda a su menú Avatar (ubicado en la esquina superior izquierda). Copie su ayuda de este menú.
  2. Acceda al menú de redención del cupón: Navegue al menú de noticias (generalmente un icono con un altavoz, ubicado en el lado izquierdo de la pantalla). Encuentre el botón "Redención de cupón" dentro de este menú.
  3. Redime su código: Haga clic en el enlace para acceder a la página de redención de código. Ingrese su ayuda copiada y uno de los códigos activos enumerados anteriormente.
  4. Confirmar la redención: Haga clic en "Confirmar" para recibir sus recompensas.

Recuerde: los códigos tienen fechas de vencimiento, así que redime con prontitud. Black Clover M ya está disponible en dispositivos móviles.

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Two Embers – Part 1 By [Your Name] The sky over Vaelthar had not known true night for seven years. It was not darkness that had been stolen—it was silence. The stars, once silver needles stitching the heavens, had been smothered by a slow, creeping haze: the breath of the Emberwyrms, ancient beasts of fire and memory, stirring once more from their slumber beneath the ash-choked earth. Their awakening had not come with war, nor with thunder. It came in whispers—flickers in the wind, embers carried on forgotten songs. And now, from the ruins of the old city, two figures moved like shadows through the ash. One was a girl—barely more than a child, with hair like burnt copper and eyes that shimmered like polished obsidian. She carried no weapon, only a cracked locket hanging from a chain of blackened iron. Inside, a portrait of a man who had not lived to see her grow. The other was a man—or what was left of him. His face was hidden beneath a helm forged from the petrified wing of a dead wyrm, and his cloak was stitched from ash-woven silk, said to absorb sound. He called himself Kaelen the Mute, though he had once spoken in tongues. He carried a blade named Dawn's Last Sigh, its edge not made of steel, but of captured lightning. They walked not toward safety, but toward the heart of the Emberfen—the dead forest where trees burned without flame, their roots feeding on sorrow. “Why here?” she whispered, her voice barely louder than the wind through the skeletons of birch. Kaelen did not answer. He pressed a hand to his chest, where a scar pulsed like a dying ember. A memory. Not his own. Then, from deep beneath the earth, a sound. A heartbeat. Not the earth’s. Something else. A voice, not in words, but in feeling—cold and vast, like a dream you cannot wake from. "She remembers." The girl flinched. The locket warmed. “Who said that?” she demanded. Kaelen knelt, placing a hand on the cracked soil. His fingers trembled. “He remembers you,” he said at last, his voice rough, as if carved from stone. “And that means you are not the only one who was forgotten.” A fire began to bloom in the distance—not from wood, not from kindling, but from the air itself. It curled upward, forming shapes: faces, half-erased, weeping. One face turned, and for a heartbeat, the girl saw her mother. She screamed. And the world cracked. To Be Continued in Two Embers – Part 2: The Weight of Names Lectura