Hogar Noticias Todas las barras de Atlantis en Fisch

Todas las barras de Atlantis en Fisch

Autor : Emily Actualizar : Feb 23,2025

La actualización de Atlantis es una adición monumental a Fisch , repleta de nuevos peces, ubicaciones y rompecabezas. Naturalmente, también presenta una gran cantidad de nuevas cañas de pesca, algunas realmente excepcionales. Esta guía detalla la adquisición de cada nueva barra.

Nuevas barras: ubicaciones y costos

Desafortunadamente, la mayoría de las varillas nuevas (excluyendo una) requieren compras de dinero real. El costo? A menudo superan a C $ 1M, y muchos están escondidos en desafiantes salas de rompecabezas. Algunas habitaciones son fácilmente accesibles; otros ... menos. Para obtener ayuda para navegar por estos rompecabezas o llegar a Atlantis, consulte nuestra guía integral: All Fisch Atlantis Puzzle Solutions.

**Rod Name****Cost****Stats****Location & Details**
Image of the Depthseeker Rod from Roblox Fisch**Depthseeker Rod**C$ 125,000Lure: 55% Luck: 20% Control: 0.17 Resilience: 25% Max Kg: 50,000 kgNear the Fish Merchant in Atlantis
Image of the Champions Rod in Roblox Fisch**Champions Rod**C$ 1,000,000Lure: 45% Luck: 65% Control: 0.15 Resilience: 5% Max Kg: 200,000 kgBy the statue upon arrival in Atlantis, near the Inn Keeper.
An Image of the Tempest Rod from Roblox Fisch**Tempest Rod**C$ 1,850,000Lure: 15% Luck: 70% Control: 0.15 Resilience: 5% Max Kg: 200,000 kgNear the Mythological Clock in the Sunken Depths (puzzle completion required).
An image of the Abyssal Specter Rod from Roblox Fisch

Varilla del espectro Abisal C $ 1,004,269 señuelo: 25%
Suerte: 90%
Control: 0.1
Resiliencia: 60%
Max kg: inf cerca del reloj mitológico en el abismo etéreo (requerido la finalización del rompecabezas). Image of the Poseidon Rod from Roblox Fisch Poseidon var C $ 1,555,555 señuelo: 50%
Suerte: 165%
Control: 0.2
Resiliencia: 40%
Max Kg: 100,000 kg Detrás de la puerta en la prueba de Poseidon (requiere colocar todos los tiburones en pedestales). 25% de posibilidades de otorgar el 75% del valor C $ de Capted Fish. Image of Zeus Rod from Roblox Fisch
ZEUS ROD C $ 1,700,000 señol: 40%
Suerte: 70%
Control: 0.25
Resiliencia: 15%
Max KG: Inf Dentro de la puerta cerrada de la prueba de Zeus. Induce tormentas eléctricas, aumentando las posibilidades de peces carbonizados. Image of the Kraken Rod from Roblox Fisch
Rod Kraken c $ 1,333,333 señuel: 60%
Suerte: 185%
Control: 0.2
Resiliencia: 15%
Max Kg: 115,000 kg sala de piscinas Kraken (después de completar todos los rompecabezas y el reloj de la piscina Kraken). 10% de posibilidades de capturas dobles; peces de alto valor garantizados después de 50 capturas; Aumento de la posibilidad de mutación del tentáculo. Image of the Seraphic Rod from Roblox Fisch varilla seráfica Inversión de tiempo significativa Lure: 95%
Suerte: 150%
Control: 0.3
Resiliencia: 20%
Max KG: Inf Recompensa por alcanzar el nivel 1,000. Atrapa automáticamente todos los pescados enganchados. ¡Disfruta adquiriendo estas poderosas cañas nuevas! Para completar el bestiario del Atlantis, consulte a nuestra guía: completar el bestiario del Atlantis en fisch .

Últimos artículos

Más
Two Embers – Part 1 By [Your Name] The sky over Vaelthar had not known true night for seven years. It was not darkness that had been stolen—it was silence. The stars, once silver needles stitching the heavens, had been smothered by a slow, creeping haze: the breath of the Emberwyrms, ancient beasts of fire and memory, stirring once more from their slumber beneath the ash-choked earth. Their awakening had not come with war, nor with thunder. It came in whispers—flickers in the wind, embers carried on forgotten songs. And now, from the ruins of the old city, two figures moved like shadows through the ash. One was a girl—barely more than a child, with hair like burnt copper and eyes that shimmered like polished obsidian. She carried no weapon, only a cracked locket hanging from a chain of blackened iron. Inside, a portrait of a man who had not lived to see her grow. The other was a man—or what was left of him. His face was hidden beneath a helm forged from the petrified wing of a dead wyrm, and his cloak was stitched from ash-woven silk, said to absorb sound. He called himself Kaelen the Mute, though he had once spoken in tongues. He carried a blade named Dawn's Last Sigh, its edge not made of steel, but of captured lightning. They walked not toward safety, but toward the heart of the Emberfen—the dead forest where trees burned without flame, their roots feeding on sorrow. “Why here?” she whispered, her voice barely louder than the wind through the skeletons of birch. Kaelen did not answer. He pressed a hand to his chest, where a scar pulsed like a dying ember. A memory. Not his own. Then, from deep beneath the earth, a sound. A heartbeat. Not the earth’s. Something else. A voice, not in words, but in feeling—cold and vast, like a dream you cannot wake from. "She remembers." The girl flinched. The locket warmed. “Who said that?” she demanded. Kaelen knelt, placing a hand on the cracked soil. His fingers trembled. “He remembers you,” he said at last, his voice rough, as if carved from stone. “And that means you are not the only one who was forgotten.” A fire began to bloom in the distance—not from wood, not from kindling, but from the air itself. It curled upward, forming shapes: faces, half-erased, weeping. One face turned, and for a heartbeat, the girl saw her mother. She screamed. And the world cracked. To Be Continued in Two Embers – Part 2: The Weight of Names Lectura